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Grimoire Tenken (3.5e Alternate Class Feature)

472 bytes removed, 00:31, 29 April 2010
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'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level and higher, a tenken can no longer be flanked. This defense denies a rogue the ability to sneak attack the tenken by flanking him unless the attacker has at least four more rogue levels than the target has tenken levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
'''{{Anchor|Unbounded}} ([[SRD:Special Abilities Overview#ExtraordinarySupernatural|ExSu]]):''' There is no way the tenken could have survived as long as he has without being able to get out of sticky situations. At Once per encounter as a swift action at 14th level, a tenken acts as if he is permanently under the effect of a ''[[SRD:Freedom of Movement|freedom of movement]]'' spellfor three rounds.
'''{{Anchor|Leap of the Clouds}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 16th level, a tenken’s jumping distance (vertical or horizontal) is no longer limited according to his height. This ability only functions if the tenken is unarmored and unencumbered.
'''{{Anchor|Life on the Edge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 18th level, a tenken’s sword strikes with unmatched efficiency, hitting fast and hard where it hurts. The critical threat range of any slashing weapon the tenken is proficient with doubles improves by one. This enhancement is add after everything else (thus 19-20 to 19would become 18-20, 19while 17-20 to 18would become 16-20, etc.) as if it had the ''[[keen]]'' enchantment. This effect stacks with the [[Improved Critical]] feat but not the ''keen'' enchantment.
'''{{Anchor|Astra}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 19th level, the tenken gains the ability use a burst of superhuman speed to take two turns worth of actions in one round once per combat encounter. If the tenken decides to attack in both turns, there is no penalty on any of his attack rolls due to the use of Astra (any other penalties still apply as normal). Following the use of Astra, the tenken must succeed a [[SRD:Saving Throw|Fortitude save]] (DC 20) or become [[fatigued]] for 1d4+1 [[SRD:Round|rounds]]. The save DC is not set at 20; it increases by +2 for every time the tenken has used the ability that day. A tenken can reset the DC by resting for five minutes.
'''{{Anchor|Shinsoke}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 20th level, the tenken moves with such speed that it defies reality. He is now permanently [[SRD:Haste|hasted]]. Up to three times per day, he can substitute either his Fortitude or Will save with his Reflex save, avoiding the effect with unimaginable quickness. The tenken must be unarmored and unencumbered in order to use any of the abilities afforded by this class feature. He also now cannot be affected by another ''[[haste]]'' effect.

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