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Grimoire Tenken (3.5e Alternate Class Feature)

556 bytes removed, 04:55, 27 April 2010
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'''{{Anchor|Sprinter}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When brawn fails, sometimes the best option is to run, whether it be towards the enemy or away from them. The tenken takes this strategem to heart, and has finely honed his ability to sprint. When not wearing armor or in light armor and carrying less than a light load, a tenken runs five times his speed. If he takes the [[Run]] feat, he can run six times his speed when unarmored and unencumbered.
 
'''{{Anchor|Dodge}}:''' A tenken is a terribly elusive opponent, bending and weaving through sword strikes in ways that few could emulate. At 3rd level, the tenken gains [[Dodge]] as a bonus feat even if he does not meet the prerequisites. If he already has this feat, then he may select a feat from the list of fighter bonus feats.
'''{{Anchor|Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Veteran warriors, particularly those accustomed to fighting without armor, have been known to develop a "soldier's sense" that instinctually warns them of impending danger. The tenken listens well to this primordial foresight and uses his unmatched agility to dodge. At 4th level or higher, a tenken can avoid even magical or unnatural attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] saving throw against an attack that normally deals half damage on a successful save, the tenken instead takes no damage. This ability only works if the tenken is unarmored or in light armor and unencumbered. A helpless tenken does not gain the benefit of evasion.
'''{{Anchor|Flash Swipe}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Just as the tenken's speed rises, so do his increase amounting in what might well be super-human levels. At sixth level, whenever a foe moves and becomes adjacent to him, the tenken may take a single attack at his highest attack bonus as an immediate action. In addition, he may draw the weapon which he chose Weapon Focus with at first level should he wish before making the attack. He may not use Shukuchi in conjunction with this attack.
 
'''{{Anchor|Mobility}}:''' A tenken gains [[Mobility]] as a bonus feat at 6th level even if he does not meet the prerequisites. If he already has this feat, then he may select a feat from the list of fighter bonus feats.
'''{{Anchor|Daredevil}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 7th level tenken can take part of one of his [[SRD:Move Actions|move actions]] to traverse a wall or other relatively smooth vertical surface if he begins and ends his move on a horizontal surface. The height he can achieve on the wall is limited only by this movement restriction. If he does not end his move on a horizontal surface, he falls [[prone]], taking falling damage as appropriate for his distance above the ground. Treat the wall as a normal floor for the purpose of measuring his movement. Passing from floor to wall or wall to floor costs no movement; he can change surfaces freely. Opponents on the ground can make attacks of opportunity as he moves up the wall.

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