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Sniper (3.5e Prestige Class)

235 bytes added, 07:25, 22 February 2010
Class Features: Fixing typos and minor changes for clarity. Tweak to Close Call Shot.
'''{{Anchor|Sniper's Patience}} ([[Ex]]):''' When you could make a ranged attack against an opponent, you make may forfeit that attack, and keep your weapon trained on the target until your next attack, making it at the original bonus, and rolling your attack roll twice, taking the better roll. If you hit with a critical, you may apply the same number of bonus rolls to your confirmation.
Losing sight of the target (target gains total concealment) wastes this ability.
'''{{Anchor|Sniper's Instinct}} ([[Ex]]):''' At level 2, the sniper can shoot at any moment, relying on his instincts to release his projectile in response to the slightest of cues. Whenever the sniper is aiming at a target, using his Sniper's Patienceability, he may use the latest stored attack whenever he wants, as if his attack were an opportunity attack. This uses any existing Sniper's Patience bonus rolls, but does not add the final extra roll - only the stored bonus rolls are being used.(Example: Mubasa the 6th level sniper is aiming at a prince through a window. He has given up two attacks, and would like to wait until he has the perfect shot [Four Three bonus rollsplus the actual attack's roll, at his level]. However, the prince stands up, and decides to go to the restroom, which would break Mubasa's line of sight. Mubasa releases his arrow then, attacking as if he were using with the correct modifier, and rolling with the second two stored attack (two bonus rolls)for the better result of 2 d20s.)
''Throat Shot:'' By shooting the target in the throat or lungs, (or wherever they store their ability to speak), you can eliminate enemies silently. If the target is killed by this attack, they will not make a sound. Otherwise, they lose the ability to speak for 1d4 rounds if they fail a (DC 10 + damage/2) fortitude save.
''Close Call Shot:'' The sniper shoots next to the target, obviously having chosen to miss (shooting off a hat, between the legs, etc). The sniper shoots this attack as a ranged touch attack. Upon a 'hit,' the sniper bequeaths an intimidation bonus to any allies equal to half his Base Attack Bonus or attack bonus plus his charisma modifier, whichever is higher. In the absence of anyone else claiming the arrow, the archer may make the Intimidate check herself through the intimidation of the shot alone (no other mods). Sniper's instinct can shoot this shot to prop up a (bad) intimidate check if the sniper is can observe the intimidate check - she may choose to shoot after seeing the intimidate result, though before it is applied. The intimidate bonus is doubled on a critical. Upon a miss, there is a 50% chance to accidentally aim hit at them the target instead, attacking them with the same modifiers as your original attack.
''Artery Shot:'' The sniper aims for a major artery. If the attack hits, it causes the target to bleed, taking 1 damage at the start of each of its turns. On a critical hit, the target also takes one point of Constitution damage.The bleeding lasts until a DC 15 heal check, or magical healing equal to the damage taken in the attack.
''Maiming Shot:'' The sniper aims at a limb of the creature. If he hits, all skill checks, physical ability checks, and attack rolls that creature makes that use the damaged limb get a -3 penalty. This lasts until a DC 20 heal check, or magical healing equal to the damage taken in the attack.
'''{{Anchor|Intent Study}} ([[Ex]]):''' At level 6, the sniper is able to identify the chinks in armor, and weaknesses in the target's body. The sniper may convert a bonus roll (from Sniper's Patience) into ignoring armor and attacking as if as a ranged touch attack.
Additionally, for each round spent aiming or intently studying the target, the sniper gains a permanent +1 competence bonus to damage against the target, with a maximum bonus of her levels in sniper. This bonus is not based on discernible anatomy, but rather on the sniper understanding how to make her attack deal the most damage to the target on a holistic basis. As a permanent bonus, the bonus damage may be applied whenever the sniper deals damage to the target, be it this year or the next - however, at the DM's discretion, gross physical alterations to the target may cause the sniper's knowledge to be outdated. Note that a sniper's intent study is fairly obvious, and requires the same total concentration as would normal sniping.
'''{{Anchor|Extraordinary Precision}} ([[Ex]]):''' At level 8, the sniper is able to aim with such precision that damage on a confirmed critical hit is additionally doubled on top of the normal effects of a critical. The sniper may also spend convert a number of bonus rolls (from Sniper's Patience) equal to the number of range increments her or she is distant from the target to ensure a critical threaton a hit.
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