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You perform a ripple strike which glows with an intense yellow-orange color, dealing an extra 7d6 damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 3d6 damage at the start of each of its turns for 3 rounds and must make a [[Fortitude]] save or counts as having been exposed to sunlight for 1 round. An undead creature’s immunity to [[Fortitude]] save does apply to this saving throw.
As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals +1d6 damage per two initiator level.
If you have this maneuver readied, you may expend it to use [[Electric Ripple Drive (3.5e Maneuver)|Electric Ripple Drive]], [[Ripple Drive (3.5e Maneuver)|Ripple Drive]] or [[Red Ripple Drive (3.5e Maneuver)|Red Ripple Drive]] instead.