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Sunlight Ripple Drive (3.5e Maneuver)

1,762 bytes added, 20:57, 3 May 2023
Created page with "{{author |author_name=Leziad |date_created=3rd May 2023 |status=Complete}} {{3.5e Maneuver |name=Sunlight Ripple Drive |discipline=Sunlight Breath |type=Strike |desc=<!-- ma..."
{{author
|author_name=Leziad
|date_created=3rd May 2023
|status=Complete}}

{{3.5e Maneuver
|name=Sunlight Ripple Drive
|discipline=Sunlight Breath
|type=Strike
|desc=<!-- maneuver descriptors; ex: Fire -->
|lvl=7
|prereq=Two sunlight breath maneuvers.
|initiation=Standard
|range=Melee or Ranged Attack
|tsea=t
|subj=One creature or object
|dur=Instantaneous
|save=None and [[Fortitude]] Negates
|summary=Make an attack which deals an extra +7d6 damage, deals damage over time to creatures vulnerable to sunlight and exposed to creature to sunlight; spend breath energy to gain a +2 bonus on the attack roll and deals an additional +6d6.}}
''The third evolution of ripple drive, where the user has managed to simulate true sunlight with their atapa.''

You perform a ripple strike which glows with an intense yellow-orange color, dealing an extra 7d6 damage on a successful hit. If used against a creature vulnerable to sunlight (such as vampire, wraith, etc), that creature takes an extra 3d6 damage at the start of each of its turns for 3 rounds and must make a [[Fortitude]] save or counts as having been exposed to sunlight for 1 round. An undead creature’s immunity to [[Fortitude]] save does apply to this saving throw.

As part of initiating this maneuver, you may spend 1 point of breath energy point. If you do, the attack gains a +2 bonus to hit and deals an extra 6d6 points of damage.

If you have this maneuver readied, you may expend it to use [[Electric Ripple Drive (3.5e Maneuver)|Electric Ripple Drive]], [[Ripple Drive (3.5e Maneuver)|Ripple Drive]] or [[Red Ripple Drive (3.5e Maneuver)|Red Ripple Drive]] instead.


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{{3.5e Sunlight Breath Maneuver Breadcrumb}}
[[Category:3.5e]]
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