Changes

Jump to: navigation, search
m
no edit summary
===Corpse Puppet===
'''''Rite Type:''''' Mercy, Harvest
As a reaction when an eligible creature dies within range of your [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Corpse_Magic | Corpse Magic]], or as a bonus action up to 1 minute after it has died, you can Harvest the corpse, causing it to rise up like a zombie, move up to a number of feet equal to your Corpse Magic range, and make a single melee attack against a target you can see, using your Hemocraft attack bonus. The creature uses whatever weapons it used in life, be they manufactured or natural; If the creature's attack uses a damage die smaller than your Hemocraft Die, it may use your Hemocraft Die instead. After the attack, the corpse once more falls lifelessly to the ground in the square it made its attack from.
===Corpse Shield===
'''''Rite Type:''''' Mercy, Harvest
As a reaction to being targeted with an attack by a creature you can see, you can Harvest an eligible corpse within your [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Corpse_Magic | Corpse Magic]] range, moving it to interpose it between yourself and your attacker; You may roll your Hemocraft die and add the result to your AC against the triggering attack. If this causes the attack to miss, the corpse suffers the entirety of the attack's damage and effects for you, before falling to the ground in an unoccupied square of your choice adjacent to you. If a creature is targeted by this Rite instead of a corpse - Such as via use of the [[Z%27s_Blood_Magic_(5e_Sourcebook)/Magic/Bloodborne_Sacraments/Sacrament_of_the_Reaper#Reaping Hour | Reaping Hour]] rite - The creature suffers the attack's damage and effects as if it were a corpse.
'''''Prerequisite:''''' Hemocraft level 5
'''''Rite Type:''''' Mercy, Harvest
Whenever you Harvest a Corpse, and the Corpse has no remaining harvests left afterwards, you can choose for it to explode in a shower of blood, bones and necromantic might. Targets other than yourself within 10ft of the exploding corpse must make a Dexterity saving throw; On a failed save, they suffer Bludgeoning, Piercing, or Slashing damage (Chosen when you use this Rite) equal to 1 roll of your Hemocraft die for each point of Proficiency Bonus the creature possessed in life, or half as much on a successful save.
4,029
edits

Navigation menu