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'''''Rite Type:''''' Mercy
As a reaction to being targeted with an attack by a creature you can see, you can Harvest an eligible corpse within your [[Z%27s_Blood_Magic_(5e_Sourcebook)/Mechanics#Corpse_Magic | Corpse Magic]] range, moving it to interpose it between yourself and your attacker; You may roll your Hemocraft die and add the result to your AC against the triggering attack. If this causes the attack to miss, the corpse suffers the entirety of the attack's damage and effects for you, before falling to the ground in an unoccupied square of your choice adjacent to you. If a creature is targeted by this Rite instead of a corpse - Such as via use of the [[Z%27s_Blood_Magic_(5e_Sourcebook)/Magic/Bloodborne_Sacraments/Sacrament_of_the_Reaper#Reaping Hour | Reaping Hour]] rite - The creature suffers the attack's damage and effects as if it were a corpse.
Additionally, if you possess the ''[[#Corpse Puppet | Corpse Puppet]]'' Rite, when you use this Rite to shield yourself with a corpse, you can Minor Rend yourself in order to cause the corpse to make one melee attack against a target you can see within 5ft of you, using your Hemocraft attack bonus, as part of the same reaction. When you do so, the corpse gains a bonus to its damage roll equal to the Rend Bonus of that Minor Rend.
===Corpse Bomb===
'''''Prerequisite:''''' Hemocraft level 5
'''''Rite Type:''''' Mercy
Whenever your you Harvest an eligible a Corpse, and the Corpsehas no remaining harvests left afterwards, you can choose for it to explode in a shower of blood, bones and necromantic might. Targets other than yourself within 10ft of the exploding corpse must make a Dexterity saving throw; On a failed save, they suffer Bludgeoning, Piercing , or Slashing damage (Chosen at the time of castingwhen you use this Rite) equal to 1 roll of your Hemocraft diefor each point of Proficiency Bonus the creature possessed in life, or half as much on a successful save.
If you have a Torment active, you can choose for your Corpse Bomb to deal that Torment's Rite damage instead of its normal damage.
Upon reaching your 5th character level, the damage increases to 2 rolls of your Hemocraft die. This improves to 3 rolls at 11th level, and to 4 rolls at 17th level.