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Argent Battle Mage (3.5e Prestige Class)

268 bytes added, 19:50, 8 December 2021
Becoming a Argent Battle Mage
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| 2nd || +1 || +0 || +0 || +3
| class="left" | Arcane Reflex, Force Armor,
| class="left" | +1 Existing Arcane Class
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| 3rd || +1 || +1 || +1 || +3
| class="left" | Overload, Bonus Feat
| class="left" | +1 Existing Arcane Class
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|-
| 6th || +3 || +2 || +2 || +5
| class="left" | Power Overwhelming, Bonus Feat
| class="left" | +1 Existing Arcane Class
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| 7th || +3 || +2 || +2 || +5
| class="left" | Piercing Energy +3, Energy Thesis 3Force Disruption
| class="left" | +1 Existing Arcane Class
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|-
| 9th || +4 || +3 || +3 || +6
| class="left" | Energized 4, Bonus Feat, Energy Adept 2
| class="left" | +1 Existing Arcane Class
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'''{{Anchor|Spells per Day/Spells Known}}:''' At each level after 1st, an Argent Battle Mage gains new spells per day (and spells known, if applicable) as if she had also gained a level in an arcane spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained (such as the bonus feat sometimes gained by a wizard). If she had more than one arcane spellcasting class before becoming an Argent Battle Mage, she must decide to which class to add each level for the purpose of determining spells per day and spells known.
'''{{Anchor|Bonus Spells}}:''' An argent battlemage Argent Battle Mage is able to cast one additional spell with the force descriptor per day at each spell level. This feature functions in conjunction with any bonus spells tied to granted her spellcasting Ability Modifiers.  '''{{Anchor|Bonus Feat}}:''' At 3rd, 6th, and 20th level, an Arcane Battle Mage gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The Arcane Battle Mage must still meet all prerequisites for a bonus feat, including caster level minimums.
'''{{Anchor|Force Specialization:}} {{Ex}}:''' An Argent Battle Mage gains a +2 competence bonus on attack rolls made with her force spells. She also adds a +1 bonus to each die of damage dealt by spells she casts with the force descriptor. If the force spell doesn’t deal damage expressed by dice, she adds only a +1 bonus to the total damage dealt. For example, a magic missile cast by a 9th-level Wizard/1st-level Argent Battle Mage deals 1d4+2 points of damage per missile. A 9th-level Wizard/4th-level Argent Battle Mage deals 4d6+7 points of force damage with her Mordenkainen’s sword spell.
'''{{Anchor|Force Abeyance}} {{Ex}}:''' Due to her improved understanding of magical force, an Argent Battle Mage of 7th level or higher can hold arcane forces at bay. She subtracts her class level from damage dealt by any force spell or effect against her. A force spell producing multiple attacks, such as magic missile, is considered a single attack for this purpose; deduct the mages’s level from the total damage dealt by the spell, not the damage dealt by each individual missile.
'''{{Anchor|Disrupt EnergyForce Disruption}} {{Su}}:''' As a standard action, an 8th level Argent Battle Mage can attempt to dispel a single force spell or effect within 60 feet (even those normally immune to dispel magic, such as wall of force). If he succeeds on a caster level check (DC 11 + opposing caster’s level), the force effect is disrupted. This immediately dispels the effect and deals 1d6 points of force damage per level of the dispelled spell to all creatures and objects within 10 feet of the unbound spell. For example, if an Argent Battle Mage Disrupts another caster’s wall of force, the released spell energy would deal 5d6 points of force damage to anyone within 10 feet of the wall’s former location. This damage cannot be increased by any spells or abilities.
'''{{Anchor| Energy Mastery}} {{Ex}}:''' Reaching the peak of power, an An Argent Battle Mage of 9th level or higher has discovered how to master their control of arcane forcescomplete mastery over force spells. Whenever a 10th 9th level Argent Battle Mage casts a spell with the force descriptor that expresses its does damage with dice, increase the size of the dice damage die by one category.(IE: A magic missile would be deal 1d6+1 damage instead of 1d4+1)
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