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Caporegime (3.5e Alternate Class Feature)

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'''Criminal Tactician {{Ex}}:''' As a standard action, the caporegime can grant one teamwork feat she has to all allies within 30 feet who can see and hear her. Allies retain the use of this bonus feat for 1 minute plus 1 minute for every two levels the caporegime possesses. Allies do not need to meet the prerequisites of these bonus feats. The caporegime can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 4 levels thereafter.
'''Rogue Talents:''' The capregime caporegime can select the combat trick, minor magic, and major magic rogue talents as many times as she likes, and she can select the Skill Focus feat as a rogue talent, also as many times as she likes. Finally, she can select a vigilante social talent instead of a rogue talent. For the purpose of vigilante social talents, a caporegime does not have a vigilante identity and is always considered to be in her social identity.
'''All for One {{Ex}}:''' At 3rd level, all of the capregime’s caporegime’s allies are treated as if they possessed the same teamwork feats as the caporegime for the purpose of determining whether the caporegime receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. The allies’ positioning and actions must still meet the prerequisites listed in the teamwork feat for the caporegime to receive the listed bonus.
'''Combat Tactics {{Ex}}:''' When a 4th level caporegime uses her tactician ability, she grants a +1 morale bonus to attack roll and a +1 dodge bonus to AC to all allies within range, including herself if she wishes so, for the duration of the effect. This bonus increases by +1 at 9th level and each 5 levels thereafter. This replaces debilitating injury and only applies to the unchained rogue.

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