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'''Teamwork Feat:''' At 1st level, 3rd level and each 3 levels thereafter, a caporegime gains a teamwork feat she meets the prerequisites for. As a standard action, the caporegime can choose to learn a new bonus teamwork feat in place of the most recent bonus teamwork feat she has already learned. In effect, the caporegime loses the bonus feat in exchange for the new one. She can only change the most recent teamwork feat gained. Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. A caporegime can change her most recent teamwork feat a number of times per day equal to her [[Intelligence]] modifier. This ability replaces sneak attack.
'''Criminal Tactician {{Ex}}:''' As a standard action, the caporegime can grant one teamwork feat she has to all allies within 30 feet who can see and hear her. Allies retain the use of this bonus feat for 3 rounds 1 minute plus 1 round minute for every two levels the caporegime possesses. Allies do not need to meet the prerequisites of these bonus feats. The capregime caporegime can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 4 levels thereafter.
'''Rogue Talents:''' The capregime can select the combat trick, minor magic, and major magic rogue talents as many times as she likes, and she can select the Skill Focus feat as a rogue talent, also as many times as she likes. Finally, she can select a vigilante social talent instead of a rogue talent. For the purpose of vigilante social talents, a caporegime does not have a vigilante identity and is always considered to be in her social identity.
'''Master Tactician {{Ex}}:''' At 17th level, a caporegime can grant two teamwork feats when she uses her tactician ability.
'''Tactical Criminal Mastermind {{Ex}}:''' At 20th level, the caporegime is a maestro of the battlefield, commanding and moving troops like so many game pieces. The caporegime gains a bonus teamwork feat, can grant up to three bonus feats with tactician, and increases the range of tactician by 90 feet.}}
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