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|summary=Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.
|prerequisite=Able to learn and cast arcane spellswithout preparing them, caster Must know at least 1 spell with an elemental descriptor, 1 level 1.of a Spellcaster class
|effect=Whenever Each time you cast a spell (level 1 or higher) with an elemental descriptor (Fire, Electricity, Cold...etc), your body absorbs this uncontrollable instable energy and may expels it every round the spell is active in a dazzling wave, wounding your allies, but not your and enemiesaround you. This You must roll a concentration check (DC = 20 + 5 x level of the spell), if you fail, you release a wave of energy that deals damage equal to the level of the casted spell cast and has a range of 5 ft/5 caster levels (10 ft at level 10, 15 ft at level 15...etc). In addition to the damage inflicted, the this uncontrolable energy you released affects allies in can emit special effects depending on the area with a specific effect depending elemental descriptor of the element descriptor casted spell:
<b>=> Acid</b> : Your eyes are filled with blood, Your skin expels purple and corrosive vapors that slowly diffuse around you. Allies Creatures around you in the area of effect are [[sickened]] for 1 round. Each creature affected and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[sickened]].
<b>=> Air</b> : Your body releases a light fog swirling around your waist. Your hair green slightly and floats in the breeze and you expel gusts of winds. Allies Creatures around you in the area of effect are [[blown awaySRD:Blown Away|Blown Away]] for 1 round. Each creature affected and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[blown awaySRD:Blown Away|Blown Away]].
<b>=> Cold</b> : An icy aura emerges from your body. Your skin whitens, and your hair is covered with ice. The ambient temperature drops by 180 120 °F and your allies creatures become slower as affected by the Slow spell effect ([[SRD:Slow|Slow]])spell effect. They have the right to a saving throw (Fortitude, DC = 10 + spell level + spell ability modifier). If they fail, they are slowed down.
<b>=> Darkness</b> : Your eyes are blushing and your skin is turning black. Dark volupts emanate from your body and the tone of your voice seems to be inhabited by a demonic force. A dark aura surrounds you and decreases the surrounding brightness. Allies Creatures around you in the area of effect are affected by [[aura seal]] for 1 round. Each creature affected and have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be affected by [[aura seal(3.5e Condition)|aura seal]] condition.
<b>=> Earth</b> : Your skin thickens, dries, and cracks. Your hair and nails look dull and gross. A cloud of fine dust and sand surrounds you and affects your allies. Allies Creatures around you in the area of effect are [[dazzledSRD:Dazzled|Dazzled]] for 1 round. Each creature affected and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[dazzledSRD:Dazzled|Dazzled]].
<b>=> Electricity</b> : Your eyes become light blue and fill with electricity. Streams of electrical flow emerge from your body and emit a powerful electromagnetic field. Allies around you in the area of effect are [[stunnedStunned]] for 1 round. Each creature affected and have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be [[stunnedStunned]].
<b>=> Fire</b> : A burning aura emerges from your body. Light smoke emanates from your nose and mouth, and your skin becomes redturns to scarlet. The ambient temperature rises by 180 120 °F and all allies creatures around you risk catching on fire. They have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier). If they fail, they catch fire. Each round they receive 1d6 fire damage, and have the right to a new saving throw to extinguish the fire.
<b>=> Force</b> : A vaporous silhouette of pure strength surrounds you, modeling each of your movements with an almost imperceptible force barrier, and releasing violents waves of force in all directions. Allies Creatures around you in the area of effect are [[shaken]] for 1 round. Each creature affected and have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be [[shaken]].
<b>=> Light</b> : Your eyes are bursting with white light. Geometric lines light up on your skin and shine a piercing glow. Allies Creatures around you in the area of effect are [[blinded]] for 1 round. Each creature affected and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[blinded]].
<b>=> Sonic</b> : A circular pink aura explodes violent sonic wave from your lungs. Allies Creatures around you in the area of effect are [[deafened]] for 1 round. Each creature affected and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[deafened]].
<b>=> Water</b> : Your skin becomes pure and pearly, without the slightest imperfection. Your hair softens and shines with a shimmery glow. Allies Creatures around you in the area of effect are [[SRD:fascinated|fascinated]] by your beauty for 1 round. Each creature affected and have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be [[SRD:fascinated|fascinated]].
|benefit=A bonus feats for which you meet the prerequisites. You cannot choose a Very High balance feat.
|special=Effects of this flaw bypass SR. If two spells are active at the same time, only the spell with the highest level is counted for this flaw. If active spells are of the same level, only the first spell cast is counted for this flaw. if a spell with two or more spell descriptor listed on this flaw is cast, the amount of damage does but not change (there are just equally divide), but the spell generate an effect for each of it descriptor. For exemple, Aurora Assault has a Light descriptor and an Electricity descriptor. This flaw inflict 9 points of damage (5 points of Electricity damage, and 4 points of Light damage). Then, the flow generate a Light effect and a Electricity effect. The allies around you can be blinded by the Light effect, and stunned by the Electricity effect. They must make a saving throw for each effectbypass Resistance to Energy.
}}