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Due to its bulk, you take a −1 armor check penalty, and donning and removing the suit takes as much time as donning or removing breastplate.
If you take more than 5 10 points of piercing or slashing damage while wearing the hazmat suit, the suit is critically ruptured; the immunity to contact poisons and disease is removed and the bonus on saves drops to +1 until the suit is repaired. Repairing a hazmat suit typically takes at least 1 hour and a DC 20 Craft Textiles check or similar.
Price [[Cost::800 gp]], 5 lbs.