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Empower Maneuver (3.5e Feat)

6 bytes added, 10:23, 18 July 2019
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|prereqs=Ability to initiate any maneuver with variable effects, such as damage.
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=All variable, numeric effects (Such as damage, but not saving throws) of an Empowered maneuver are increased by one-half. You can Empower any maneuver you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any maneuver of 6th level or lower. This is affected by initiator level decreases.
Once you initiate an Empowered Maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.
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