Empower Maneuver (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Zhenra-Khal (talk)
Date Created: 5/22/2017
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Empower Maneuver [Metamaneuver] Prerequisites: Ability to initiate any maneuver with variable effects, such as damage.Benefit: All variable, numeric effects (Such as damage, but not saving throws) of an Empowered maneuver are increased by one-half. You can Empower any maneuver you know that is up to 2 levels lower than the highest-level maneuver you know; thus if you could use 8th-level maneuvers, you could Empower any maneuver of 6th level or lower. This is affected by initiator level decreases.

Once you initiate an Empowered Maneuver, you suffer a penalty to your initiator level equal to the maneuver's level for 2 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteAbility to initiate any maneuver with variable effects + and such as damage. +
RatingUndiscussed +
SummaryYou can Empower a maneuver. +
TitleEmpower Maneuver +
TypeMetamaneuver +