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{{author|author_name=Franken Kesey|date_created=06/11/19|status=Complete|editingEnergy Ray===}}
----===Energy Weapon===<onlyinclude>{{5e Spell Footer|name=Energy Weapon|level=2|school=Evocation|casttime=bonus|range=Self|comp=S, V|concentration=y|dur=up to 10 minutes|summary=Energy weapon of selected type.|rules=As [[SRD5:Flame Blade|''flame blade'']], except can create a larger selection of energy types. This can create a scimitar with one of the following energy types: {{srd5lc|Acid}}, {{srd5lc|Cold}}, {{5e Sorcerer Spells Breadcrumbsrd5lc|Fire}}<br>, or {{5e Warlock Spells Breadcrumbsrd5lc|Lightning}}.<br/onlyinclude>|higherlevels=As [[CategorySRD5:5eFlame Blade|''flame blade'']] , except as noted here.|casters=Wildknife}} ===Vampiric Weapon===<onlyinclude>{{5e Spell|name=Vampiric Weapon|level=3|school=Necromancy|casttime=action|range=Wielded Weapon|comp=S, V|concentration=y|dur=up to 1 {{srd5lc|Minute}}|summary=Vampiric Touch but for melee weapons.|rules=As [[CategorySRD5:UserVampiric Touch|''vampiric touch'']] , except can be used on a wielded melee weapon. The effect immediately ends if you stop holding the weapon (thus cannot be used on thrown weapons or projectile ammo).</onlyinclude>|higherlevels=As [[CategorySRD5:SpellVampiric Touch|''vampiric touch'']], except as noted here.{{Navboxes|casters=Wildknife}}
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<onlyinclude>{{5e Spell
|name=Energy WeaponRay
|level=1
|school=Evocation
|higherlevels=When you cast this spell using a spell slot of 2nd level or higher, the spell deals 1d6 more damage for each slot level above 1st.
|casters=Wildknife}}