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→Class Features
'''{{Anchor|Sash or Steel}} {{Ex}}:''' A 2nd level Savage Ronin gain her [[Charisma]] bonus to AC while wearing light or no armor, it is limited to her armor's max dexterity bonus much like her actual [[Dexterity] bonus.
'''{{Anchor|Bonus Feat}}:''' At 3rd level and each 6 levels thereafter, a Savage Ronin gain a single [Fighter] bonus feat chosen from a specific list, she must meet the prerequisite forof any feat she wishes to take with the exception of any feat marked with {{B}}. The Savage Ronin choose her bonus feat from the following list:
'''{{Anchor|Ronin's Tricks}}:''' At 3rd level, 5th level, 9th level and each 4 level thereafter, a Savage Ronin learn a trick from the list below. These tricks usually represent either dirty tricks, swordmanship feat or even basic ki-using abilities. A Ronin's Trick cannot be chosen multiple times unless specified otherwise. Unless she possess the ability to use all skills in a rage (through feats or other abilities) the savage ronin cannot use any Ronin's Trick while raging. The save DCs of a dirty trick is DC 10 + 1/2 class level + the savage ronin's [[Charisma]] bonus. Once used a Ronin Trick cannot be used until a single round pass.