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Mindbreak (3.5e Variant Rule)

125 bytes added, 18:17, 5 October 2018
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Creatures with dark insight are particularly vulnerable; just having a [[Dark Insight (3.5e Variant Rule)|dark insight]] score reduces the amount of madness needed to mindbreak by 3, and for each point of [[Dark Insight (3.5e Variant Rule)|dark insight]], the amount needed to mindbreak is reduced by 1 (to a minimum of 1). For each 3 points of dark insight a creature has, it loses an additional 10% of its maximum health when it mindbreaks (to a maximum of 50% at [[Dark Insight (3.5e Variant Rule)|dark insight]] 9).
Most creature are naturally capable of recovering from Madness naturally recovers at 1 , 5 minutes after a creature received madness last it will start losing a single point per of madness each minute for most creaturesthat passes. In addition, and effects which cure ability damage cure madness by an equal amount.
Creatures which do not possess a [[Int]] score are immune to mindbreak. Creature of some types, such as [[SRD:Aberration Type|aberrations]], [[SRD:Animal Type|animals]], and most creatures with a primal mindset (such as a transformed, uncontrolled [[SRD:Lycanthrope|lycanthrope]]) are resistant to mindbreak and thus require 5 additional madness before mindbreak. Most creatures that inflict mindbreak are also immune to it, as noted in the creature's entry.

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