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Verdant Channeler (3.5e Class)

1,393 bytes added, 19:12, 19 March 2018
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|special1=[[#Invocation|Least Invocation]], [[#Vine Lash|Vine Lash]] {{!!}} 1
|special2=[[#Verdant Sense|Verdant Sense]] (''Survival''), [[#Woodland Stride|Woodland Stride]] {{!!}} 2
|special3=[[#Bonus Feat|Bonus Feat]], [[#Trackless Step|Trackless Step]] {{!!}} 3
|special4=[[#Verdant Sense|Verdant Sense]] (''Speak with Plants'') {{!!}} 4
|special5=[[#Verdant Transformation|Verdant Transformation]] {{!!}} 5
|special6=[[#Bonus Feat|Bonus Feat]], [[#Invocation|Lesser Invocation]] {{!!}} 6 |special7=<!-- special abilities granted at 7 --> [[#Green Vitality|Green Vitality]] {{!!}} 7
|special8=[[#Verdant Sense|Verdant Sense]] (''Blindsense'') {{!!}} 8
|special9=<!-- special abilities granted at 9 --> {{!!}} 9 |special10=<!-- special abilities granted at 10 --> [[#Green Soul|Green Soul]] {{!!}} 10
|special11=[[#Invocation|Greater Invocation]] {{!!}} 11
|special12=<!-- special abilities granted at 12 --> [[#Bonus Feat|Bonus Feat]] {{!!}} 12
|special13=<!-- special abilities granted at 13 --> {{!!}} 13
|special14=<!-- special abilities granted at 14 --> {{!!}} 14
|special16=[[#Invocation|Green Invocation]], [[#Verdant Sense|Verdant Sense]] (''Blindsight'') {{!!}} 16
|special17=<!-- special abilities granted at 17 --> {{!!}} 17
|special18=<!-- special abilities granted at 18 --> [[#Bonus Feat|Bonus Feat]] {{!!}} 18
|special19=<!-- special abilities granted at 19 --> {{!!}} 19
|special20=[[#Verdant Ascension|Verdant Ascension]] {{!!}} 20
|skills=
Appraise,
Autohypnosis,
Balance,
Bluff,
Climb,
Concentration,
Control Shape,
Craft,
Decipher Script,
Diplomacy,
Disable Device,
Disguise,
Escape Artist,
Forgery,
Gather Information,
Handle Animal,
Heal,
Hide,
Iaijutsu Focus,
Intimidate,
Jump,
Knowledge(Nature),
Listen,
Martial Lore,
Move Silently,
Open Lock,
Perform,
Profession,
Psicraft,
Ride,
Search,
Sense Motive,
Sleight of Hand,
Speak Language,
Spellcraft,
Survival,
Swim,
Truespeak,
Tumble,
Use Magic Device,
Use Psionic Device,
Use Rope
}}
The Verdant Channeler invocation list may be found here: [[3.5e Verdant Channeler Invocations]]
'''{{Anchor|Vine Lash}} {{Su}}:''' A 1st level Verdant Summoner Channeler can call an army of vines at her service, she gain two vine lashes feral strikes (profile below), meaning she may use them for two-weapon fighting or as a two-handed weapon. The vine feral strike may strike creature 15 feet away but do not threaten them. If you possess [[SRD:Weapon Finesse|Weapon Finesse]] you may use your [[Dexterity]] instead of [[Strength]] for the purpose of calculating attack and damage roll with your vine lash. Finally this ability count as the [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] feat for the purpose of meeting prerequisites.
{{3.5e Mundane Weapon
'''{{Anchor|Woodland Stride}} {{Ex}}:''' At 2nd level a Verdant Channeler gain Woodland Stride as the [[SRD:Druid|Druid]]'s ability of the same name.
 
'''{{Anchor|Bonus Feat}} {{Ex}}:''' At 3rd, 6th, 12th and 18th level a Verdant Channeler gain a bonus feat from the following list; [[SRD:Ability Focus|Ability Focus]], Extra Invocation<sup>CA</sup>, [[SRD:Greater Spell Penetration|Greater Spell Penetration]], [[SRD:Improved Familiar|Improved Familiar]], [[SRD:Improved Grapple|Improved Grapple]], Obtain Familiar<sup>CA</sup>, [[SRD:Skill Focus|Skill Focus (any class skill)]], [[SRD:Spell Penetration|Spell Penetration]], [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]], [[SRD:Weapon Finesse|Weapon Finesse]] or [[SRD:Weapon Focus|Weapon Focus]] (Vine Lash). He must still qualify for the bonus feat as normal.
'''{{Anchor|Trackless Step}} {{Ex}}:''' At 3rd level a Verdant Channeler gain Trackless as the [[SRD:Druid|Druid]]'s ability of the same name.
If the Verdant Channeler was already a [[Natureborn (3.5e Race)|Natureborn]], she may gain an additional Natural Aspect. However she must select Green Heart as either her first or second aspect. The benefits of the secondary Natureborn's Natural Aspect are based on class level rather than hit dice.
'''{{Anchor|Green Vitality}} {{Ex}}:''' At 7th level the Verdant Channeler become immune to disease, including supernatural diseases. She also gain [[Ability Damage Reduction (3.5e Creature Ability)|Hard Ability Damage Reduction]] 1 to all of her ability scores. '''{{Anchor|Green Soul}} {{Ex}}:''' At 10th level the Verdant Channeler has imbue her soul with the revitalizing energy of the green. You gain negative energy resistance 5 and whenever you would receive a negative level reduce the amount by 1 (to a minimum of 0). Finally if you are slain and raised from the dead you do not lose a level. '''{{Anchor|Timeless Body}} {{Ex}}:''' A 15th level Verdant Channeler gain Timeless Body as the [[SRD:Druid|Druid]]'s ability of the same name.
'''{{Anchor|Verdant Ascension}}:''' A 20th level Verdant Channeler's type change to [[SRD:FeyType|Fey]] with her former type as augmented subtype. If the verdant channeler is slain or die of old age, any part of her body may be planted into fertile ground. After a day, the Verdant Channeler is back as per [[SRD:True Resurrection|''true resurrection'']] as a young adult.

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