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Brilliant Enemy (3.5e Template)

33 bytes added, 20:00, 10 December 2017
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Creating a Brilliant Enemy: Anchor-making
==== Special Attacks ====
'''{{Anchor|Brilliant }} {{Ex}}:''' The attacks of a brilliant enemy (both manufactured and natural) are treated as [[SRD:Brilliant Energy|brilliant energy]] weapons that they can't turn off. Turns out this is terrible when facing anything without a [[Con]] score.
==== Special Qualities ====
'''{{Anchor|Glowing }} {{Ex}}:''' A brilliant enemy always sheds light like a [[SRD:Torch|torch]].
'''{{Anchor|Semi-Incorporeal }} {{Su}}:''' A brilliant enemy is [[SRD:Incorporeal|incorporeal]], though it retains its [[Strength]] score. It is invulnerable to mundane weapons and objects, but takes normal damage from anything magical with no need for ghost touch. It can choose to pass through up to 5 ft of solid non-living material deep, and cannot interact with non-living objects, even magical objects. Brilliant energy can't be shut off, after all.
==== Challenge Rating ====
9,699
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