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Chloramine Gas (3.5e Poison)

41 bytes added, 08:01, 23 September 2017
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|description=When ammonia and bleach are mixed, deadly clouds of chloramine gas are released. A dose of gas fills a 10 ft cube with pungent thin fumes that deal 2d6 acid damage when passing through or at the start of a creatures turn. In addition they must make a [[Fortitude]] save or be rendered nauseated for 1 round and sickened for 9 rounds. A successful save renders the target merely sickened for 1 round.
One minute after a failed [[Fortitude]] save they must make a second save or have their mucus membranes irritated. This has the effect of partial blindness (a 20% concealment chance on all targets and -4 Spot checks) and labored breathing (the sickened effect continues). This lasts for 10 hours)until the next time the victim rests. If they are still within the cloud for the second save they do so at a -2 penalty.
The cloud remains in place for 10 minutes or until blown away by wind as per ''[[SRD:Obscuring Mist|obscuring mist]]''.

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