Chloramine Gas (3.5e Poison)
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Type: | Inhaled |
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DC: | 15 |
Initial Effect: | Acid Damage and Nausea |
Secondary Effect: | Acid Damage and Mucus Irritation |
Price: | 375 gp |
When ammonia and bleach are mixed, deadly clouds of chloramine gas are released. A dose of gas fills a 10 ft cube with pungent thin fumes that deal 2d6 acid damage when passing through or at the start of a creatures turn. In addition they must make a Fortitude save or be rendered nauseated for 1 round and sickened for 9 rounds. A successful save renders the target merely sickened for 1 round.
One minute after a failed Fortitude save they must make a second save or have their mucus membranes irritated. This has the effect of partial blindness (a 20% concealment chance on all targets and -4 Spot checks) and labored breathing (the sickened effect continues). This lasts until the next time the victim rests. If they are still within the cloud for the second save they do so at a -2 penalty.
The cloud remains in place for 10 minutes or until blown away by wind as per obscuring mist.
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