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Chloramine Gas (3.5e Poison)

1,398 bytes added, 07:55, 23 September 2017
Created page with "{{author |author_name=Eiji-kun |date_created=9-23-17 |status=Complete }} <onlyinclude>{{3.5e Poison |summary=The result of mixing common cleaning chemicals, this gas is both..."
{{author
|author_name=Eiji-kun
|date_created=9-23-17
|status=Complete
}}

<onlyinclude>{{3.5e Poison
|summary=The result of mixing common cleaning chemicals, this gas is both corrosive and toxic.
|name=Chloramine Gas
|type=Inhaled
|dc=15
|initial=Acid Damage and Nausea
|secondary=Acid Damage and Mucus Irritation
|price=375 gp
|description=When ammonia and bleach are mixed, deadly clouds of chloramine gas are released. A dose of gas fills a 10 ft cube with pungent thin fumes that deal 2d6 acid damage when passing through or at the start of a creatures turn. In addition they must make a [[Fortitude]] save or be rendered nauseated for 1 round and sickened for 9 rounds. A successful save renders the target merely sickened for 1 round.

One minute after a failed [[Fortitude]] save they must make a second save or have their mucus membranes irritated. This has the effect of partial blindness (a 20% concealment chance on all targets and -4 Spot checks) and labored breathing (the sickened effect lasts for 10 hours). If they are still within the cloud for the second save they do so at a -2 penalty.

The cloud remains in place for 10 minutes or until blown away by wind as per ''[[SRD:Obscuring Mist|obscuring mist]]''.
}}</onlyinclude>


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