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Sacred Weapon (3.5e Spell)

76 bytes added, 12:00, 16 May 2017
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:''Divine Light Pulse:'' As a [[SRD:Swift Action|swift action]] usable at the start of your turn, you make the weapon's light pulse out, creating a ''[[SRD:Daylight|daylight]]'' effect that lasts one [[SRD:Round|round]]. Any creature within 20 feet affected by the holy effect becomes [[SRD:Shaken|shaken]] and takes 1d6 points of divine damage per 2 [[SRD:Caster Level|caster levels]] ([[SRD:Will|Will]] half). This damage also replaces the damage from the holy effect upon every successful attack with the weapon. Every [[SRD:Round|round]] in which this ability is used counts as 5 [[SRD:Round|rounds]].
:''Sacred Shield:'' You swing the weapon in front of you as an [[SRD:Immediate Actions|immediate action]], creating a personal [[Shield (3.5e Creature Ability)|shield] that lasts until the start of your next turn. The shield has 20 [[SRD:Hit Points|hit points]] and a [[Shield (3.5e Creature Ability)#Hard Shields|hardness]] equal to your [[SRD:Caster Level|caster level]]. Every [[SRD:Round|round]] in which this ability is used counts as 1 minute.
:''Sacred Strike:'' You make an attack as a part of a [[SRD:Standard Action|standard action]], performing a powerful special strike that unleashes a huge burst of divine power in an area of effect. The area effect deals 1d6 points of divine damage per [[SRD:Caster Level|caster level]] ([[SRD:Reflex|Reflex]] half, and the shape of the area depends on the weapon type. A creature hit directly by the attack takes the weapon's damage on top of the area effect damage, and isn't allowed a saving throw against the latter.
:*[[SRD:Bludgeoning Weapon|Bludgeoning]] weapons create an explosive energy burst in a 20-foot-radius spread centered on the point of impact. You yourself are exempt from the area's effects.
:Every [[SRD:Round|round]] in which this ability is used counts as 2 3 minutes.

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