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* '''3 HD''': You are immune to demoralizing via intimidate, and gain your highest metal ability bonus on saves against fear. Whenever they would be frightened, they are shaken instead. Whenever they would be panicked or cowering, they are shaken and staggered instead.
* '''8 HD''': You cut any [[Daunt (3.5e Creature Ability)|daunt]] levels or morale penalties you have taken by half (minimum 0), and recover 1 daunt level or morale penalty each round.
* '''15 HD''': Nothing sticks to you. You may reroll any status effect after 1 round after being affected (even if you normally couldn't, such as being dead or petrified)at a -2 penalty. If you succeed on the second saving throw you act as if you had saved initially, even coming back from the dead. It only works if your body is intact, and it doesn't reverse a change in position or forced movement, loss of hit points, or ability damage or drain.
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