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'''Walking FortressRequirements''''
Class Skills (1 + Int modifier per level, ×4 at 1st level)
'''{{Anchor|Bonus Feats}}:''' The epic The Host gains a Epic Bonus Feat
'''Campaign Information'''
'''Playing a The Host'''
'''Religion:''' Religion is of absolutely no concern of the simbiote. If anything, it dislike's religion, and tends to get along poorly with clerics and especially paladins. However, ultimately the host is the one who decides if he wishes to follow a religion, and if he does a god of chaotic nature is usually chosen.
'''Other Classes:''' Paladins, being the embodiement of good an law obviously get along quite poorly with a simbiote, making it hard for a host and a paladin to be on good terms. Also, a distrust of religion can make clerics difficult to get along with. As an abberant, extraterrestrial lifeform, druids and rangers who revere nature also tend to get along poorly with hosts. Sorcerers, often being of a chaotic mindset as well as having some form of lineage of...unsavory descent are able to appreciate hosts and simbiotes more readily than most. Rogues and barbarians, classes that are also very chaotic in nature also get along quite well. Also, wizards who specialize in polymorphing themselves, or even druids who can look past the allegience with an abberant creature often befriend hosts, as they enter combat in a similar fashion.
'''Combat:''' This typically depends on how the simbiote mutates. Regardless, the host is a front line combatant. He charges in using his frightening powers and vicious natural weapons to take apart his enemies. Being granted a number of boons to increase his sturdiness, he could easily become a tank, just as his ability to become unparelleled in forms of movement can make him an efficient scout.
'''Advancement:''' A host does not have much to gain outside his own class. Inward growth is what the simbiote needs to thrive, and if his experience is spent trying to learn unique forms of combat, its often lost on the simbiote’s granted abilities. Still, a barbarians rage or rogue’s sneak attack could be greatly appreciated by the class.
'''Hosts in the World'''' {{quote|A monster draped in writhing black with razor sharp claws and needle like teeth came out of the air and decimated our troop. Just as we managed to regain our wits, the creature sprouted an additional set of arms and threw a fireball at us. Yet again, we managed to regain our composure and we managed to shove a spear to the shaft directly through the creature’s heart. Instead of falling, a mass of tendrils opened, spitting the spear out of the creature’s chest. After a few minutes of combat, when all our troop was dead or diabled, the monster cackled madly, and I kid you not, the mass of black dissappeared, leaving nothing but an average looking man, in no armor and armed with no weapon, who then whistled and walked off. |orig=Jjorgen Darksteel, Dwarf Mercenary}}