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User:Lucii

4 bytes removed, 09:43, 6 December 2016
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Regeneration: You gain regeneration equal to your Con modifier/sonic (this can change by mutations that increase your Con score – such as the hyperactive adrenaline gland).->}}
'''{{Anchor|<-Manifestation->}} {{Ex}}:''' Manifesting or suppressing the symbiote is a full round action that can be used indefinitely, providing the char is not exhausted, in which case a fort save of 25 must be met. Manifesting the symbiote causes it to ’leak’ out of the skin, covering the body, such as a full body skin enveloping the host. What the manifestation ultimately appears like depends on the personalities of both the host and the simbiote, without effecting the overall shape and size of the host. While manifesting the symbiote, multiple different buffs appear. The arms transform into vicious claws, dealing 1d6 damage at level 1, with a critical of 19–20, which increases in dice size in the same way as a monks unarmed damage And Natral Armor +3 +1/ 2 levels.
At level 8, a bite attack manifests as a natural attack, dealing 1d10 damage with a critical of x3. Additionally, the symbiote grants enhancement bonuses to natural claw attacks made with the host’s primary claws, equal to ¼ levels. Note that when this bonus grants your claw attacks an enhancement bonus of +1, they are therefore treated as magic for overcoming DR. This bonus applies to your bite attack when the enhancement bonus is equal to +2, giving the bite a bonus of +1 at level 8. Likewise, any subsequent natural attacks formed through mutations gain this bonus when the primary enhancement is equal to +3, where they get a +1. After the enhancement bonus establishes for the host’s secondary attacks, they then increase normally (so +2 at level 12 for the bite, +3 at level 16, etc, or +2 at level 16 for subsequent natural attacks).
At level 5, primary claw attacks gain the ability to deal any type of damage desired (bludgeoning, piercing or slashing), as the claw is able to change forms. This is a swift action. Additionally, it is possible to have 2 different types, by say using a swift action to change the left claw into a pike, and keeping the right claw slashing. At level 10, all natural attacks gain the chaotic descriptor for the sake of damage reduction. At level 15, both the host’s primary claws and bite attack are adamantine.
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