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→Well I was going to rate this, but...: Well, logically, it should be possible to jump out of the ring. And the spell was designed from the ground up to work well with Time Stop.
''Evil creatures take a -2 penalty to the saving throw to this spell, while good creatures cannot be harmed by this spell.''''
I tossed out the ''antimagic field '' thing, since the only reason it's there is because you compared it to ''wall of force''. I don't do that, so no need for disclaimers. I tossed out the high jump thing. Just make it a cylinder, it's easier. I changed your Strength check, because 30 + caster level is impossible, even for barbarians. I tossed out the ring of light increasing in height, metamagic can handle that and I find it being effectively Large and smaller creatures only to be a good and important nerf, intentional or not. I tossed out the ''time stop '' thing, that was utter bollocks. I can go into more detail if you need, but I assure you.... big sweaty bollocks slapping in your face. Just pounding it. Just pounding it. Pounding away.
With that, it should be a lot shorter. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 07:30, 2 December 2015 (UTC)
:The jumping bit is there because the ring's height isn't infinite; logically, it ''should'' be possible to hop over it, especially if you're big enough. The height increasing with caster level serves to counteract that somewhat. Also, this spell was designed from the beginning to work wonders in tandem with [[SRD:Time Stop|''time stop'']], much like [[SRD:Delayed Blast Fireball|''delayed blast fireball'']] does. That's why it works on a delay like it does, instead of just cutting to the chase and conjuring a straightjacket of light around the target. ''Time stop'' is ''supposed'' to make it better.
:The Strength check, however, is quite excessive in hindsight. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 15:55, 2 December 2015 (UTC)