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Tenken (3.5e Class)

214 bytes added, 14:54, 26 August 2009
Tenken in the Game
'''Adaptation:''' In a more strictly lawful setting, tenken could be adapted to be lawful guardians of the peace. Their natural entropy is not a rule, but merely an observation of typical behaviors.
'''Sample Encounter:''' Tojiro, a 12 level tenken, is hired by another party to test the capabilities of the PC's. He has orders to use nonlethal force, but will not abide by them if he feels that his life in endangered. Tojiro is intended to be a challenge for a party of 4 level 9 PC's.
''EL 9:'' Tojiro enters by helping the PC's deal with another threat, preferably something of low level so he will not have to reveal his capabilities. He will respond to this threat with ruthless precision, and then approach the PC's with an entreaty of peace before explaining his intent to challenge them.
{{Stat Block 2
|name =Tojiro the Tenken|cr =12|al=CN |size =M |type =[[SRD:Humanoid Type|Humanoid]] |sex=Male|clvl =Tenken 12|langsex = Male|al =Common, Elven, Giant CN|init =+12 |listen =+3 |spot =+3|lang = Common, Elven, Giant|ac =28 |touch =28 |flat =28|acmods =+8 [[Dexterity]], +6 insight, +2 deflection, +2 dodge|hp =78 |hd =12d8+24|fort =+6 |ref =+16 |will =+7 |spd =80 feet (16 squares)|bab=+12 |grp=+12 melee1 |melee1=''+3 [[SRD:Shock|shocking]]'' katana +20/+15/+10 (1d10+11+1d6 electrcity) (17-20, x2 on crit.)|ranged1=''+2 [[SRD:Throwing|throwing]] [[SRD:Returning|returning]]'' katana +20 (1d10) (17-20, x2 on crit.) |bab = +12|grp = +12|atkop =[[#Shukuchi|Shukuchi]]|cg=|str =10 |dex =22 |con =15 |int =14 |wis =16 |cha =12|sq = Haste, Improved Evasion, Improved Uncanny Dodge, Quickstep|feats =[[Armed Deflect Arrows (3.5e Feat)|Armed Deflect Arrows]], [[Dodge]]*, [[Exotic Weapon Proficiency]] (katana), [[Improved Dodge (3.5e Feat)|Improved Dodge]], [[Improved Initiative]], [[Mobility]]*, [[Quick Draw]], [[Spring Attack]], [[Weapon Focus]] (katana)|skills =[[Balance]] +18*, [[Climb]] +8, [[Escape Artist]] +11, [[Heal (SRD Skill)|Heal]] +5, [[Jump (SRD Skill)|Jump]] +16*, [[Sleight of Hand]] +10, [[Sense Motive]] +8, [[Tumble]] +18*. |sq=Haste, Improved Evasion, Improved Uncanny Dodge, Quickstep|poss =''[[SRD:Gloves of Dexterity|Gloves of dexterity +4]]'', ''[[SRD:Ring of Protection|ring of protection +2]]'', ''[[SRD:Periapt of Wisdom|periapt of wisdom +2]]'', ''[[SRD:Robe of Useful Items|robe of useful items]]'', ''[[SRD:Boots of Speed|boots of speed]]'', mundane equipment|san1=Acrobatics | sad1 = Tojiro gains a +10 bonus to the [[Balance]], [[Jump]], and [[Tumble]] feats when unarmored and unencumbered. These bonuses are factored into his skills (marked by an asterisk).|san1 = Acrobatics|san2 =Haste | sad2 = Tojiro can act as if he is [[SRD:Haste|hasted]] for 12 rounds per day.|san3 =Improved Evasion | sad3 = Tojiro can totally evade attacks with incredible reflexes on a successful Reflex save, and takes only half damage even on a failed save.|san4 =Improved Uncanny Dodge | sad4 = Tojiro retains his [[Dexterity]] bonus to [[SRD:AC|AC]] even if he is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. He can also no longer be flanked or sneak attacked unless by a [[SRD:Rogue|rogue]] four or more levels higher than him.|san5 =Shukuchi | sad5 = Should Tojiro decide to use his shukuchi, his attack bonus changes to +20/+20/+20/+15/+10.|san6 =Quickstep | sad6 = On any turn where Tojiro moves 10 or more feet, he is treated as if under the effect of a ''[[SRD:Blur|blur]]'' spell.
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[[Category:3.5e]]
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[[Category:Tenken]]
[[Category:Good BAB]]
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[[Category:3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
[[Category:Tenken]]
[[Category:Good BAB]]
[[Category:3.5e]]
[[Category:User]]
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