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! rowspan="2" | [[#AC Bonus|AC<br/>Bonus]]
! rowspan="2" | [[#Fast Movement|Unarmored<br/>Speed Bonus]]
|- {{#vardefine:odd|0}}
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|- class="{{Odd-Even}}"
|1st|| class="left" | +1 || +0 || +2 || +0
| class="left" | [[#Acrobatics|Acrobatics]] (+5), [[#Shukuchi|Shukuchi]], [[#Superior Finesse|Superior Finesse]]|| class="left" | –1/–1||+0||+10 ft.
|- class="{{Odd-Even}}"
|2nd|| class="left" | +2 || +0 || +3 || +0
| class="left" | [[#Sprinter|Sprinter]]|| class="left" | +0/+0||+0||+10 ft.
|- class="{{Odd-Even}}"
|3rd|| class="left" | +3 || +1 || +3 || +1
| class="left" | [[#Dodge|Dodge]]|| class="left" | +1/+1||+0||+20 ft.
|- class="{{Odd-Even}}"
|4th||class="left" | +4 || +1 || +4 || +1
| class="left" | [[#Evasion|Evasion]]|| class="left" | +2/+2||+0||+20 ft.
|- class="{{Odd-Even}}"
|5th||class="left" | +5 || +1 || +4 || +1
| class="left" | [[#Uncanny Dodge|Uncanny Dodge]]|| class="left" | +4/+4||+1||+20 ft.
|- class="{{Odd-Even}}"
|6th||class="left" | +6/+1 || +2 || +5 || +2
| class="left" | [[#Mobility|Mobility]]|| class="left" | +5/+5/+0||+1||+30 ft.
|- class="{{Odd-Even}}"
|7th||class="left" | +7/+2 || +2 || +5 || +2
| class="left" | [[#Daredevil|Daredevil]]|| class="left" | +6/+6/+1||+1||+30 ft.
|- class="{{Odd-Even}}"
|8th||class="left" | +8/+3 || +2 || +6 || +2
| class="left" | [[#Acrobatics|Acrobatics]] (+10)|| class="left" | +7/+7/+2||+1||+30 ft.
|- class="{{Odd-Even}}"
|9th||class="left" | +9/+4 || +3 || +6 || +3
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Quickstep|Quickstep]]|| class="left" | +9/+9/+4||+1||+40 ft.
|- class="{{Odd-Even}}"
|10th||class="left" | +10/+5 || +3 || +7 || +3
| class="left" | [[#Haste|Haste]]|| class="left" | +10/+10/+5||+2||+40 ft.
|- class="{{Odd-Even}}"
|11th||class="left" | +11/+6/+1 || +3 || +7 || +3
| class="left" | [[#Greater Shukuchi|Greater Shukuchi]]|| class="left" | +11/+11/+6/+1||+2||+40 ft.
|- class="{{Odd-Even}}"
|12th||class="left" | +12/+7/+2 || +4 || +8 || +4
| class="left" | [[#Improved Evasion|Improved Evasion]]|| class="left" | +12/+12/+12/+7/+2||+2||+50 ft.
|- class="{{Odd-Even}}"
|13th||class="left" | +13/+8/+3 || +4 || +8 || +4
| class="left" | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Bonus Feat|Bonus Feat]]|| class="left" | +13/+13/+13/+8/+3||+2||+50 ft.
|- class="{{Odd-Even}}"
|14th||class="left" | +14/+9/+4 || +4 || +9 || +4
| class="left" | [[#Unbounded|Unbounded]]|| class="left" | +14/+14/+14/+9/+4||+2||+50 ft.
|- class="{{Odd-Even}}"
|15th||class="left" | +15/+10/+5 || +5 || +9 || +5
| class="left" | [[#Acrobatics|Acrobatics]] (+20)|| class="left" | +15/+15/+15/+10/+5||+3||+60 ft.
|- class="{{Odd-Even}}"
|16th||class="left" | +16/+11/+6/+1 || +5 || +10 || +5
| class="left" | [[#Leap of the Clouds|Leap of the Clouds]]|| class="left" | +16/+16/+16/+11/+6/+1||+3||+60 ft.
|- class="{{Odd-Even}}"
|17th||class="left" | +17/+12/+7/+2 || +5 || +10 || +5
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Quickstep|Improved Quickstep]]|| class="left" | +17/+17/+17/+12/+7/+2||+3||+60 ft.
|- class="{{Odd-Even}}"
|18th||class="left" | +18/+13/+8/+3 || +6 || +11 || +6
| class="left" | [[#Life on The Edge|Life on The Edge]]|| class="left" | +18/+18/+18/+13/+8/+3||+3||+70 ft.
|- class="{{Odd-Even}}"
|19th||class="left" | +19/+14/+9/+4 || +6 || +11 || +6
| class="left" | [[#Astra|Astra]]|| class="left" | +19/+19/+19/+14/+9/+4||+3||+70 ft.
|- class="{{Odd-Even}}"
|20th||class="left" | +20/+15/+10/+5 || +6 || +12 || +6
| class="left" | [[#Shinsoke|Shinsoke]]|| class="left" | +20/+20/+20/+15/+10/+5||+4||+70 ft.
! [[#Fast Movement|Unarmored<br/>Speed Bonus]]
! Special
|- class="{{Odd-Even}}"
|21st|| +4 || +80 ft. || class="left" |
|- class="{{Odd-Even}}"
|22nd|| +4 || +80 ft. || class="left" |
|- class="{{Odd-Even}}"
|23rd|| +4 || +80 ft. || class="left" | [[#Bonus Feat|Bonus Feat]]
|- class="{{Odd-Even}}"
|24th|| +4 || +90 ft. || class="left" |
|- class="{{Odd-Even}}"
|25th|| +5 || +90 ft. || class="left" | [[#Sword of Heaven|Sword of Heaven]]
|- class="{{Odd-Even}}"
|26th|| +5 || +90 ft. || class="left" | [[#Bonus Feat|Bonus Feat]]
|- class="{{Odd-Even}}"
|27th|| +5 || +100 ft. || class="left" |
|- class="{{Odd-Even}}"
|28th|| +5 || +100 ft. || class="left" |
|- class="{{Odd-Even}}"
|29th|| +5 || +100 ft. || class="left" | [[#Bonus Feat|Bonus Feat]]
|- class="{{Odd-Even}}"
|30th|| +6 || +110 ft. || class="left" | [[#Terminal Velocity|Terminal Velocity]]
|-class="noalt"
| colspan="42" class="skill" |
4 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
{| class="{{zebra d20}}"
|-
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class="{{Odd-Even}}"
| class="left" | Escape Artist || 4 || Dex || —
|- class="{{Odd-Even}}"
| class="left" | Heal || 4 || Wis || —
|- class="{{Odd-Even}}"
| class="left" | Sense Motive || 4 || Wis || —
|- class="{{Odd-Even}}"
| class="left" | Survival || 4 || Wis || —
|}
|+ Knowledge (Local)
! DC || class="left" | Result
|- class="{{Odd-Even}}"
| 5 || class="left" | Tenken are lightning fast swordsmen who wear no armor.
|- class="{{Odd-Even}}"
| 10 || class="left" | While they appear frail, a tenken's sword strikes with tremendous speed and deceptive strength.
|- class="{{Odd-Even}}"
| 15 || class="left" | A tenken moves with god-like speed and uses a technique called the 'shukuchi' in which he unleashes a flurry of quick attacks on an opponent.
|- class="{{Odd-Even}}"
| 20 || class="left" | Information on specific tenken, their particular skills, backgrounds, etc.
|}
|cg=
|str=10 |dex=22 |con=15 |int=14 |wis=16 |cha=12
|feats=[[Armed Deflect Arrows (DnD 3.5e Feat)|Armed Deflect Arrows]], [[Dodge]]*, [[Exotic Weapon Proficiency]] (katana), [[Improved Dodge (DnD 3.5e Feat)|Improved Dodge]], [[Improved Initiative]], [[Mobility]]*, [[Quick Draw]], [[Spring Attack]], [[Weapon Focus]] (katana)
|skills=[[Balance]] +18*, [[Climb]] +8, [[Escape Artist]] +11, [[Heal (SRD Skill)|Heal]] +5, [[Jump (SRD Skill)|Jump]] +16*, [[Sleight of Hand]] +10, [[Sense Motive]] +8, [[Tumble]] +18*.
|sq=Haste, Improved Evasion, Improved Uncanny Dodge, Quickstep
----
[[Category:DnD3.5e]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]
[[Category:Tenken]]
[[Category:Good BAB]]
[[Category:User]]
[[Category:Class]]
[[Category:Base Class]]{{author|author_name=|date_created=|adopter=|date_adopted= |status=|editing=|img=}}{{3.5e Class Semantic|description=}}