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Mindbreak (3.5e Variant Rule)

43 bytes added, 03:27, 21 October 2015
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|date_created=19th October 2015
|status=Finished
}}{{#set:Summary=Mindbreak represent represents the assimilation of harmful eldritch knowledge.}}
== Mindbreak ==
Mindbreak is the condition associated with assimilating a sudden influx of eldritch inhuman knowledge and attempting to understand thing things that should not be, much like [[Dark Insight (3.5e Variant Rule)|dark insight]]. However , unlike [[Dark Insight (3.5e Variant Rule)|dark insight]] , the knowledge is actually extremely harmful to the creature's health and sanity.
A creature struck by an effect which causes mindbreak builds up "madness". When their madness equals or exceeds 13 + their Wisdom modifier, they experience mindbreak, which removes 20% of their maximum health all at once, become dazed for 1 round (bypassing any immunities ), and resets their amount of mindbreak back to 0. A creature that suffer suffers a mindbreak cannot take any more madness until the start of its turn after it has recovered from being [[SRD:Dazed|dazed]]. A creature slain by mindbreak do does not die; instead, instead it stay stays at 0 hit point points but become becomes permanently insane , as per both [[Dementia (3.5e Spell)|''dementia'']] and [[SRD:Insanity|''insanity'']]. Only [[SRD:Greater Restoration|''greater restoration'']] or a stronger effect can cure a creature form this insanity. Once cured, once cured the creature do does not remember any time it spent insane , mercifully.
Creature Creatures with dark insight are particularly vulnerable, ; just having a [[Dark Insight (3.5e Variant Rule)|dark insight]] score reduce reduces the amount of madness needed to mindbreak by 3, and for each point of [[Dark Insight (3.5e Variant Rule)|dark insight]] , the amount needed to mindbreak is reduce reduced by 1 (to a minimum of 1). For each 3 points of dark insight a creature has , it lose loses an additional 10% of it its maximum health when it mindbreak mindbreaks (to a maximum of 50% at [[Dark Insight (3.5e Variant Rule)|dark insight]] 9).
Madness naturally recovers at 1 point per round for most creatures, and effects which cure ability damage cure madness by an equal amount.
Creatures which do not possess a [[Int]] score are immune to mindbreak. Most creatures that inflict mindbreak are immune to it, as noted in the creature's entry.
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