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Mindbreak (3.5e Variant Rule)

2,127 bytes added, 14:47, 19 October 2015
Created page with "{{author |author_name=Leziad |contributors=Eiji-kun |date_created=19th October 2015 |status=Finished }}{{#set:Summary=Mindbreak represent the assimilation of harmful eldritch..."
{{author
|author_name=Leziad
|contributors=Eiji-kun
|date_created=19th October 2015
|status=Finished
}}{{#set:Summary=Mindbreak represent the assimilation of harmful eldritch knowledge.}}

== Mindbreak ==

Mindbreak is the condition associated with assimilating sudden influx of eldritch inhuman knowledge and attempting to understand thing that should not be, much like [[Dark Insight (3.5e Variant Rule)|dark insight]]. However unlike [[Dark Insight (3.5e Variant Rule)|dark insight]] the knowledge is actually extremely harmful to the creature's health and sanity.

A creature struck by an effect which causes mindbreak builds up "madness". When their delirium equals or exceeds 13 + their Wisdom modifier, they experience mindbreak, which removes 20% of their maximum health all at once, become dazed for 1 round bypassing any immunities and resets their amount of mindbreak back to 0. A creature slain by mindbreak do not die, instead it stay at 0 hit point but become permanently insane as per both [[Dementia (3.5e Spell)|''dementia'']] and [[SRD:Insanity|''insanity'']]. Only [[SRD:Greater Restoration|greater restoration]] or stronger effect can cure a creature form this insanity, once cured the creature do not remember any time it spent insane mercifully.

Creature with dark insight are particularly vulnerable, just having a [[Dark Insight (3.5e Variant Rule)|dark insight]] score reduce the amount of madness needed to mindbreak by 3, and for each point of [[Dark Insight (3.5e Variant Rule)|dark insight]] the amount needed to mindbreak is reduce by 1 (to a minimum of 1). For each 3 points of dark insight a creature has it lose an additional 10% of it health when it mindbreak.

Madness naturally recovers at 1 point per round for most creatures, effects which cure ability damage cure madness by an equal amount.

Creatures which do not possess a [[Int]] score are immune to mindbreak. Most creatures that inflict mindbreak are immune to it, as noted in the creature's entry.


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