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Vampire Lord (3.5e Class)

771 bytes added, 18:26, 19 August 2015
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|status= v1.5.3 (Unstable)
|editing= Grammar only
|balance= Very HighModerate
}}
{{3.5e Class Data
|special4=Attribute Boost, Alternate Form, Vampire's Hide, Blood Drain
|special5=Attribute Boost, Vampiric Protection, Children Of The Night
|special6=Attribute Boost, Bonus Feats, Vampiric Healing, Vampiric Hide, Dominate
|special7=Attribute Boost, Children Of The Night, Bonus Feats
|special8=Attribute Boost, Bonus Feats, Energy Drain, Vampiric Healing, Vampire's Hide, Blood Drain, Create Spawn, Improved Slam, Dominate
|special9=Lord Of The Dead, Lord Of The Hunt, Lord Of Dreams
|special10=Vampiric Mind, Vampiric Link, Mastery Of Tongue, Improved Evasion
|special11=Speak With Blood, Blood GushChildren Of The Night
|special12=Eyes Of The Vampire, Vampire's Hide, Energy Drain, Resistances, Blood Drain
|special13=Vampiric Flight, Pool Of Blood, Necromastery
|special14=ParasiteForce of Will, Blood GushAttribute Boost|special15=Vision of Terror, Attribute Boost|special16=Vampire's Hide, Energy Drain, Resistances, Blood Drain, Attribute Boost|special17=Blood GushAttribute Boost|special18=Attribute Boost|special19=Blood Shaping, Supreme Ruler, Lord of the Skies, Attribute Boost|special20=Vampire's Hide, Energy Drain, Blood Drain, Vampiric Protection, Resistances, Vampiric Healing, Super Slam, Blood Gush, The Vampire Lord, Alternate FormAttribute Boost
|skillpoints= 8
|skills=Appraise,
At 20th level, constitution damage from Blood Drain increases to 5d4.
'''{{Anchor|Bonus Feats}}:''' At level one Vampire Lord gains Alertness and Dodge even he if doesn't meet the prerequisites. At level two Vampire Lord gains Improved Initiative, Lightning Reflexes even if he doesn't meet the prerequisites. At level six Vampire Lord gains Iron Will as a bonus feat. At level seven Vampire Lord gains Combat Reflexes even if he doesn't meet the prerequisites. At level eight Vampire Lord gains Leadership as a bonus feat.
'''{{Anchor|Attribute Boost}}:''' At second level Vampire Lord gains +2 bonus to strength. At third level Vampire Lord gains +2 bonus to charisma and +2 bonus to dexterity. At fourth level Vampire Lord gains +2 bonus to strength. At fifth level Vampire Lord gains +2 bonus to wisdom. At sixth level
Vampire Lord gains +2 bonus to intelligence and strength. At seventh level Vampire Lord gains +2 bonus to dexterity. At eighth level Vampire lord gains +2 bonus to charisma. At 14th level Vampire Lord gains +2 bonus to strength. At 15th level +2 charisma and dexterity. At 16th level +2 bonus to strength. At 17th level +2 bonus to wisdom. At 18th level +2 bonus to intelligence and strength. At 19th +2 bonus to Dexterity. At 20th +2 bonus to charisma.
'''{{Anchor|Vampiric Skills}}:''' At 2nd level, a Vampire Lord gains a racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive, and Spot checks equal to his Vampire Lord level.
'''{{Anchor|Alternate Form}} {{Su}}:''' At fourth level Vampire Lord can assume the shape of a bat, dire bar, wolf, or dire wolf as a standard action. This ability is similar to a polymorph self spell cast by a 12th-level sorcerer, except that Vampire Lord can assume only one of the forms listed here. It can remain in that form until it assumes another or until the next sunrise.
 
At 20th level A vampire lord can assume the form of any animal, as the druid ability wild shape used by a 12th-level druid. The vampire lord can use this power at will as a move-equivalent action. The vampire lord can change from one animal shape to another without having to revert to its humanoid form.
'''{{Anchor|Vampire's Hide}}:''' Vampire Lord gains +2 natural armor at fourth level. Vampire Lord's bonus natural armor increases to +4 at sixth level. Vampire Lord's bonus natural armor increases to +6 at eighth level. Vampire Lord's bonus natural armor increases to +8 at twelfth level. Vampire Lord's bonus natural armor increases to +10 at sixteenth level. Vampire Lord's bonus natural armor increases to +12 at twentieth level.
'''{{Anchor|Children of the Night}} {{Su}}:''' Vampire Lords command the lesser creatures of the world. Starting at 5th level, Vampire Lord can call forth a rat swarm, a bat swarm, or 1d3 wolves as a standard action once per day. The creature or creatures arrive in 2d6 rounds and serve the vampire for up to 1 hour.
At 7th level, the vampire lord can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves. At 11th level, the creatures summoned forth serve the vampire lord until released. Further, the vampire lord can sense through the senses of any such commanded creatures, and communicate empathically with them, to a range of 10 miles. (He can only have one summon active)
'''{{Anchor|Vampiric Healing}} {{Ex}}:''' Beginning at 6th level, Vampire Lord heals 1 point of damage each round so long as he has at least 1 hit point (gains fast healing 1), whether or not he is resting in his coffin.
At 20th level, Vampire Lord gains Regeneration 5/Silver and magic.
'''{{Anchor|Dominate}} {{Su}}:''' At 6th level Vampire Lord can crush an opponent's will just by looking onto his other eyes. This is similar to a gaze attack, except that the vampire must take a standard action, and those merely looking at it are not affected. If he wants a vampire lord can do this either by gaze or voice. It does not require line of sight to the target, but the target must be able to hear the vampire lord's voice when it speaks at a normal volume level. Anyone the vampire targets must succeed at a Will save or fall instantly under the Vampire Lord's influence as though by a dominate person spell cast by a sorcerer whose level is equal to Vampire Lord's CR. The ability has a range of 30 feet. This ability can only be used once per day. At eighth level Vampire Lord can use this ability at will.
'''{{Anchor|Energy Drain}} {{Su}}:''' At 8th level, the Vampire Lord's slam attack (or other natural attack) bestows 2 negative levels. Every fourth level after that negative levels bestowed increases by one.
'''{{Anchor|Lord Of Dreams}} {{Su}}''' At ninth level Vampire Lord's mastery over life force allows him to cast Nightmare at will. You can't use this ability on the same person for 24 hours.
'''{{Anchor|Vampiric Mind}} {{Su}}''' At tenth level Vampire Lord's mastery over blood allows him mind is completely supreme compared to read his opponent minda mortal. Vampire Lord A vampire lord can use detect thoughts as the spell at willtelekinesis (caster level 18th; Will DC 10 + 1/2 Vampire Lords Class Level + Cha Modifier negatesequal to class level)at will. The save DC is Charisma-based (Creatures without blood is immune to this) A vampire lord can communicate telepathically with any living creature within 100 feet that has a language.
'''{{Anchor|Vampiric Link}} {{Ex}}:''' At tenth level Vampire Lord's control over his spawn strengthens. Vampire Lord can now telapthycly send messages and orders to his spawn with no range limit and his spawn is constantly under the effect of detect thoughts they do not get save against this effect. This effect does not cross planes.
'''{{Anchor|Mastery Of Tongue}} {{Ex}}:''' At tenth level Vampire Lord's mastery over blood life allows him to talk with any creature that have blood and can speak. Also, he can talk with rats, bats, wolves, owls and similar creatures of the night their attitudes are always helpful a vampire lord receives an additional +8 racial bonus racial bonus to Diplomacy and won't attack or harm Vampire Lord unless forced by magic or similar meansIntimidate checks.
'''{{Anchor|Improved Evasion }} {{Ex}}:''' This ability works like evasion, except that while the Vampire Lord still takes no damage on a successful Reflex saving throw against attacks henceforth he takes only half damage on a failed save. A helpless Vampire Lord does not gain the benefit of improved evasion.
'''{{Anchor|Speak With Blood}} {{Ex}}:''' At eleventh level Vampire Lord's mastery over blood allows him to speak with blood. This functions like Speak with Dead expect you can only speak with blood, but it can be blood of a still living creature too.
 
'''{{Anchor|Blood Gush}} {{Su}}''' At eleventh level Vampire Lord's mastery over blood as allows him to control the blood in his enemy's veins, causing the blood to rip its way out dealing 10d6 points of damage unless the creature makes a Fortitude save (DC 10 +1/2 Vampire Lord's class level + Vampire Lord's Cha modifier)(Creatures without blood are immune to this)(This is an immediate action). This ability can only be used once per day. At fourteenth level this ability can be used twice per day. At seventeenth level this ability can be used thrice per day. At tweentieth level this ability can be used four times a day.
'''{{Anchor|Eyes Of The Vampire}} {{Ex}}:''' At twelfth level Vampire Lord can see in normal or magical darkness as if it was fully illuminated. Also Vampire Lord gains Lifesense as a bonus feat even if he doesn't meet the prerequisites. Vampire Lord can see as if under the effect of a true seeing spell at all times.
If Vampire Lord is feeling merciful, he can release the soul any time he wants.
'''{{Anchor|ParasiteForce of Will }} {{ExSu}}:''' At fourteenth 14th level Vampire Lord can assume the shape of blood and hide in a willing adjacent creature as a full round action. When hidden like this he cannot be detected by any means. At any time Vampire Lord can leave the creature's body peacefully as gains a full round action or if he wishes he can make the creature explode from inside instantly killing the creature (Fortitude DC 10+ 1/2 Vampire Lord's Class Level+bonus equal to her Charisma Modifier) and frightening anyone who saw this gruesome act for 10 turnsbonus (Will DC 10+Exploding Creature's HD+Exploding Creature's Con Modifierif any)on all saving throws.
'''{{Anchor|Vision Of Terror}} {{Ex}}:''' At fifteenth level Vampire Lord's mastery over the life force grants him a frightening aura (Will DC 10+Vampire Lord's Class Level+Cha modifier). Anyone who sees you must make a Will save or be Frightened for 1 minute/10 rounds. If the creature succeeds in this save they are immune to this for 24 hours. This ability can be suppressed as a free action.
 
'''{{Anchor|Supreme Ruler}} {{Ex}}:''' At 19th level Vampire lord is indeed the supreme ruler of all vampires. Any vampire created by Vampire lord is always Vampire never vampire spawn. The new vampire is enslaved to the vampire lord until its master's death, and the willpower of the vampire lord is too strong to allow it to break free of its enslavement. (This ability is only useable if dm allows it)
 
'''{{Anchor|Lord Of The Skies}} {{Sp}}:''' At 19th level Vampire Lord's dominion expands to the skies. A vampire lord can cast either control weather or fog cloud as a sorcerer. (Caster level is equal to his class level)
'''{{Anchor|Blood Shaping}} {{Su}}:''' At 19th level Vampire Lord's mastery over blood and life allows him to assume the appearance of any creature that was absorbed by Necromastery. Vampire Lord cannot change shape to a form more than one size category smaller or larger than its original form.(Use change shape as the base ability.)
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