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Talk:Zen Monk (3.5e Class)

756 bytes added, 07:48, 4 July 2015
Does it need to be an armor type bonus?
:::: If you want iterative attacks to have any real meaning, while still having the RNG to have some meaning (as opposed to just being used for crit-fishing), then you need to be incredibly careful when messing with the RNG, and this is especially the case at higher levels (which is kinda counter-intuitive).
:::: EDIT: That's mostly an explanation for Amdillae's sake :-) --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 07:33, 4 July 2015 (UTC)
 
:::::There he is!
 
:::::I'm not gonna go into as great of detail of my side (this is a point of him I disagree with) but if you want view of it, I'm not actually worries about iterative. Not for PCs that is, since what PCs generally fight are monsters and not other NPCs. As a result, you're usually going against natural attacks, so the iterative never drop below -5, and as we know from monsters and their huge strength and HD, their attack bonuses can be quite impressive. IMO, I find balancing it against monsters you'd be fighting to be more viable. To each his own.
 
:::::On a side note, busy night, so me mathing it out might need to wait til tomorrow night. -- [[User:Eiji-kun|Eiji-kun]] ([[User talk:Eiji-kun|talk]]) 07:48, 4 July 2015 (UTC)

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