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Solar Bolt (3.5e Spell)

194 bytes added, 21:40, 23 February 2015
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|subschool=
|desc=Good, Light
|lvl=Paladin 23, Cleric 35
|comp=V, S, F
|casttime=1 standard action
}}
You release a bolt of raw positive energy and light, dealing 1d6 positive points of postive energy damage damage (this is not healing) per caster level (maximum 10d620d6) to all creatures in the area primary target. After it strikes, the bolt can arc to a number of secondary targets equal to your caster level (this is not healingmaximum 20). The bolt begins at your fingertipssecondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).
Against creatures of the undead type and oputsider outsiders with the evil subtype this spell is uncapped and deal an extra +2 damage per caster level. Outsider with the [good] subtype are immune as well as creature native to the positive energy plane. Creatures vulnerable to light struck by this spell count as having been exposed to it for 1 round.
''Focus:'' Holy Symbol

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