27,068
edits
Changes
I added some abilities I missed, see chakra has flaws and I am totally satisfied with it. Mostly because the source I read were a little contradictory. I tried to make it as simple as humanly possible, anyway comments welcomed.
|adopter=
|date_adopted=
|status=Finished, fluff icnomingincoming
|editing=
|balance=Very High
[[Summary::A ascetic or monk who manage to open her third eye, gaining substantial power through it.]]
[[Minimum Level::8]]
[[Class Ability::<!-- Choose one of: Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, Skirmish, or Other. If multiple abilities apply, such as Spontaneous Arcane Spellcasting and Prepared Divine Spellcasting, add a new "[[Class Ability::<thing>]]" line for each additional ability. -->]][[Class Ability Progression::<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->]]
{{3.5e Class Alignments | lg, ng, cg, ln, n, cn, le, ne, ce}}
|special1=[[#Open Third Eye|Open Third Eye]], [[#Opened Vision|Opened Vision]], [[#Monk Abilities|Monk Abilities]]
|special2=[[#Close Eyes|Close Eyes]]
|special3=[[#Exalted Vision|Exalted Vision]], [[#See Weakness|See Weakness]]
|special4=[[#Eyebeam|Eyebeam]]
|special5=[[#All Seeing|All Seeing]], [[#See Chakra Point|See Chakra Point]]
|special6=[[#Eye of Control|Eye of Control]]
|special7=[[#Eye of Death|Eye of Death]]
|special8=[[#Gaze of the Ineffable|Gaze of the Ineffable]]
|special9=[[#Eye of Absolute Control|Eye of Absolute Control]]
|special10=[[#Omniscience|Omniscience]], [[#Eye of Absolute Death|Eye of Absolute Death]]
|skillpoints=4
|skills=Autohypnosis,
Other creatures are able to target your third eye individually from you, however doing so incur a -8 penalty to attack roll (your third eye has your AC). If at least 4 points of damage per class level is dealt to your third eye in a round it immediately close and cannot be opened for 3 round.
Your third eye is always visible when open (assuming you are visible as well). Even if you attempt to mask it with mundane disguise or magic, it is extremely easy to identify even by mundane observer. As a result closing your eye may be necessary to maintain disguise.
'''{{Anchor|Monk Abilities}}:''' Levels in monk of the open eye stack with monk for advancing class features and count as effective monk levels. It does not grant new features you do not have, but pre-existing features (such as flurry of blows, speed bonus, and unarmed strike damage) are advanced.
'''{{Anchor|Exalted Vision}} {{Ex}}:''' At 3rd level monk of the open eye is always under the effect of [[SRD:See Invisibility|see invisibility]] while her third eye is open. She may also focus her opened third eye, allowing her to replicate the effect of any of the following: [[Detect Alignment (3.5e Spell)|''detect alignment'']], [[Detect Heat (3.5e Spell)|''detect heat'']], [[SRD:Detect Hostile Intent|''detect hostile intent'']] or [[SRD:Detect Thoughts|''detect thoughts'']].
'''{{Anchor|See Weakness}} {{Su}}:''' A 3rd level monk of the open eye is capable of spotting the weakest spot in anything while her third eye is open, she ignore any DR and hardness and damage caused by her unarmed attack cannot be reduced below her effective monk level or the total damage dealt (whichever is lower). Additionally you may use [[Discover Weak Spot (3.5e Power)|''discover weak spot'']] as a spi-like ability at will as long as your third eye is open.
'''{{Anchor|Second Mind}} {{Ex}}:''' A 3rd level monk of the open eye may concentrate on a single effect (which require concentration of course) as a free action as long as her third eye is open.
'''{{Anchor|All Seeing}} {{Su}}:''' A 5th level monk of the open eyes gain [[Dismiss the Unreal (3.5e Feat)|dimiss the unreal]] as a bonus feat without requring to mee the prerequisites, 360 degree vision and immunity to gaze attack as long as her third eye is open.
'''{{Anchor|See Chakra}} {{Su}}:''' A 5th level Monk of the Open Eye is capable of focusing on a creature as a moveaction, revealing it chakra points and their particular sensitivities. The chakra stay revealed for 1 round per class level and while they are revealed she may make a special unarmed attack against one of these point as an attack action, the attack do not deal damage but has an additional effect (see below). Some creatures like construct, ooze and undead do not have chakra and are thus immune to this ability.
A monk of the open eye may attempt to block, reverse or stimulate a chakra, each with doing an effect based on on what you do on what chakra point, there is no saving throw against the effect of striking a chakra unless noted otherwise, any saving throw are [[wisdom]]-based. A creature who save against a chakra strike effect is immune to that effect for 24 hours.
''Crown Chakra Point'': The chakra point on top of the head, deal with higher awareness:
* Block: The creature take 1d4+1 point of [[intelligence]], [[wisdom]] and [[charisma]] penalty for 1 minute.
* Reverse: The creature see obvious hallucinations and doubling, all creature she attack count as having [[SRD:Mirror Image|''mirror image'']] (caster level equal to your effective monk level) and she count all terrain as difficult terrain (even if it is flying) for 3 round. A successful will save negate.
* Stimulate: The creature gain a [[Headache (3.5e Condition)|headache]], if you hit with a critical threat it get a [[Migraine (3.5e Condition)|migraines]] instead. A successful fortitude save negate.
''Brow Chakra Point:'' The brow chakra is said to affect psionic abilities and the one's inner vision.
* Block: The creature become [[SRD:Blinded|blind]] to any magical or supernatural ability, effect and creature for 1 minute (she see everything extraordinary normally). A successful will save negate.
* Reverse: The struck creature fall under the effect of [[Hostile Schism (3.5e Power)|hostile schism]] for 1 round. A successful will save negate.
* Stimulate: The creature become [[SRD:Dazzled|dazzled]] (oh no!) for 1 hour.
''Throat Chakra Point:'' This chakra affect breathing, and many feelings.
* Block: The creature become unable to breath, this will typically kill it eventually. A DC 20 [[SRD:Heal Skill|heal]] return the ability to breath to the struck creature. A successful fort save negate.
* Reverse: The creature become [[SRD:Shaken|shaken]] for 3 round. This does not stack with other fear effect or itself.
* Stimulate: The creature is caught in lucid dreaming and become [[SRD:Fascinated|''fascinated'']], the do effect break normally for 1 round but after that it break as any fascination. A successful will save negate.
''Heart Chakra Point:'' The heart chakra point handle love, blood circulation and such.
* Block: The creature heart stop for a moment before starting again, [[SRD:Stunned|stunning]] it for 1 round. A successful fort save negate.
* Reverse: The creature take 3 point of [[Bleedout (3.5e Condition)|bleed]], on a confirmed critical hit the creature suffer instantaneous [[Bleedout (3.5e Condition)|bleedout]].
* Stimulate: The creature fall under the effect of [[SRD:Good Hope|''good hope'']] for 3 round (making it a buff).
''Solar Plexus Chakra Point:'' The solar plexus chakra point include stomach, the digestive system, and courage.
* Block: The creature become unable to digest or benefit from ingested item for 1 hour.
* Reverse: You cause the struck creature to vomit, [[SRD:Nauseated|nauseating]] it for 1 round and [[SRD:Sickened|sickening]] it for 2 round afterward. A successful fortitude save negate the vomiting (nausea).
* Stimulate: The creature become immune to fear and ingested poison for 1 minute.
''Sacral Chakra Point:'' This chakra point is associated with desire, need and well being.
* Block: The creature become immune to [compulsion] for 1 round, this suppress any ongoing compulsion effect for 1 round as well.
* Reverse: The creature gain all the penalties but none of the bonus as a [[SRD:Barbarian|barbarian]]'s rage for 3 round. A successful will save negate.
* Stimulate: The struck creature become charmed (as [[SRD:Charm Monster|charm monster]] for 1 minute) in regard to you. A successful will save negate.
Root Chakra: This chakra point is associated with survival instinct and the fun zone.
* Block: The struck creature become very reckless, it take a -4 penalty to reflex save and AC for 1 minute. A successful will save negate.
* Reverse: The struck creature take a jolt of pain, dealing twice you unarmed strike damage in nonlethal damage.
* Stimulate: The struck creature become affected by [[Nealan's Erotic Touch (3.5e Spell)|nealan's erotic touch]].
'''{{Anchor|Eye of Control}} {{Su}}:''' A 6th level monk of the open eye has power over the thoughts of others, as long as her third eye is she may force any creature within line of sight of her to obey her as per [[Insidious Suggestion (3.5e Spell)|''insidious suggestion'']] or extract thoughts from them as per [[SRD:Probe Thoughts|''probe thoughts'']] as a standard action.
'''{{Anchor|Gaze of the Ineffable}} {{Su}}:''' A 8th level monk of the open eyes gain a powerful [[SRD:Gaze|gaze]] attack out of 15 feet while her third eye is open, affected creature suffer a -2 penalty to attack rolls, AC and saving throws (no save allowed) and it must make a will save (DC is [[wisdom]] based) or start [[SRD:Cowering|cowering]] until the start of it next turn. A creature ho made it save against gaze of the ineffable is immune to it for 24 hours (but still take the penalties as normal). The monk of the open eye may exclude any creature from her gaze as a nonaction. Gaze of the Ineffable is a [mind-affecting] effect.
'''{{Anchor|Eye of Absolute Control}} {{Su}}:''' A 9th level monk of the open eye may now [[SRD:Dominate Monster|''dominate monster'']] through her [[#Eye of Control|''eye of control'']] ability. '''{{Anchor|Eye of Absolute Death}} {{Su}}:''' A 10th level monk of the open eye can fire her [[#Eye of Death|eye of death]] as a standard action, however the eye still close preventing spamming. She may also focus her eye of death on a single target as ray, maximizing damage (12 damage per effective monk level).
'''{{Anchor|Omniscience}} {{Su}}:''' A 10th level monk of the open eye is always under the effect [[SRD:Foresight|''foresight'']] and [[SRD:True Seeing|true seeing]] of and may use [[Eye of the Gods (3.5e Spell)|eye of the gods]] asa as a supernatural ability at will as long as her third eye is opened.