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'''{{Anchor|Single Actions Only}}:''' Like a headless chicken can only either run around in circles or bump into stuff, a minor lesser dead can make only a single [[SRD:Move Actions|move-equivalent]] or [[SRD:Standard Actions|standard]] action per turn, regardless of its form and otherwise alacrity. A minor lesser dead can move up to its speed and attack in the same [[SRD:Round|round]], but only if it attempts a [[SRD:Charge|charge]].
==== Known minor lesser Dead ====
*[[Dead (3.5e Monster)#Walking Dead|Walking Dead]]: Your basic shambling zombie.
=== Major (Tier 2)===
'''[[Lifesight (3.5e Creature Ability)|Lifesight]] {{Su}}:''' Major lesser Dead can automatically detect living creatures within 15 feet of their location, and automatically learn of their physical condition.
==== Known major lesser Dead ====
*[[Dead (3.5e Monster)#Restless Dead|Restless Dead]]: A fast, deadlier zombie.
Most minor greater Dead apply stealth and hit and run tactics in their fighting style, to best use their beastly and oftentimes swift forms to their utmost advantage.
==== Known minor greater Dead ====
*[[Dead (3.5e Monster)#Vengeful Dead|Vengeful Dead]]
=== Major (Tier 4)===
'''{{Anchor|Fear}} {{Su}}:''' At the mere sight of a major greater Dead, the viewer must succeed on a DC 17 [[SRD:Will|Will]] save or be [[SRD:Frightened|frightened]] for 2d6 rounds. A creature of 4 [[SRD:Hit Dice|HD]] or less is [[SRD:Panicked|panicked]] instead. Whether or not the save is successful, a creature cannot be affected again by the same reaving dead’s fear ability for 24 hours. The save DC is Charisma-based.
==== Known major greater Dead ====
*[[Dead (3.5e Monster)#Reaving Dead|Reaving Dead]]
Other malformations may be invented for particular greater Dead on DM fiat, as long as they are roughly equal to those listed above in power.