Changes

Jump to: navigation, search

Talk:Pure Incendiary Cloud (3.5e Spell)

239 bytes added, 00:05, 24 October 2013
short comment
:::Beyond that though, permanent afflictions are 100% acceptable at higher levels in H games IMO (neither of our positions are explicitly supported by the balance range article, so IMO is what you get). Those sorts of afflictions are VH at low level when they cost you current level resources that might not be immediately on-hand, H at high level when they cost you much lower level resources and you probably have something on-hand, and are not used to any large degree in M games where access to things that could remove or mitigate them is reduced or delayed quite a lot. The argument that they might not have access to one of the half-dozen really cheap ways to mitigate this (that I can think of off-hand, there are probably a lot more) is not a strong one at this level and balance range. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 22:53, 23 October 2013 (UTC)
 
::::Buttinski here: Am I missing something about blindness on a failed save? It says Reflex for half and "...negate the blindness". --[[User:Ganteka Future|Ganteka Future]] ([[User talk:Ganteka Future|talk]]) 00:05, 24 October 2013 (UTC)
{{Rating |rater=Brainduster

Navigation menu