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Talk:Pure Incendiary Cloud (3.5e Spell)

1,250 bytes added, 22:53, 23 October 2013
Ratings
:: "Either have a counter or DM fiat some way to ignore it" is the hallmarks of VH-level stuff; I 100% don't see permanent afflictions being in any way, shape, or form suitable for anything but VH-level abilities, regardless of the level or the counters that might eventually be found (or not, depending on the PC classes and what items the DM has let you buy/find). --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 17:45, 23 October 2013 (UTC)
 
:::No, those are the hallmarks of annoying status effects in general, regardless of duration. I don't see a functional difference in this case between "permanent", "minute per level", "until the end of the encounter", or any other non-tiny duration because the cost to remove it is so small given balance assumptions that it's not going to matter.
 
:::Beyond that though, permanent afflictions are 100% acceptable at higher levels in H games IMO (neither of our positions are explicitly supported by the balance range article, so IMO is what you get). Those sorts of afflictions are VH at low level when they cost you current level resources that might not be immediately on-hand, H at high level when they cost you much lower level resources and you probably have something on-hand, and are not used to any large degree in M games where access to things that could remove or mitigate them is reduced or delayed quite a lot. The argument that they might not have access to one of the half-dozen really cheap ways to mitigate this (that I can think of off-hand, there are probably a lot more) is not a strong one at this level and balance range. - [[User:Tarkisflux|Tarkisflux]] <sup>[[User talk:Tarkisflux|Talk]]</sup> 22:53, 23 October 2013 (UTC)
{{Rating |rater=Brainduster

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