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Talk:Additional Epic Spell Factors (3.5e Variant Rule)

478 bytes added, 23:34, 26 July 2013
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:::Off the top of my head, that includes [[Tactical Nuke (3.5e Epic Spell)|Tactical Nuke]] and [[Megaton (3.5e Epic Spell)|Megaton]], but I'm sure there are others. I did make [[Epic Spells from a Practical Viewpoint (3.5e Other)|a page about the relative practicality of all the epic spells,]] and the focus price was one of the criteria I considered. So I only have to check there to see what the focus prices are for all the epic spells. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 20:40, 20 October 2012 (UTC)
:::Oh, yes, there's also [[Volcano (3.5e Epic Spell)|Volcano]] and [[Electrocute (3.5e Epic Spell)|Electrocute]]. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 20:54, 20 October 2012 (UTC)
 
== Ad hoc modifiers from Champions of Ruin ==
I checked Champions of Ruin a while ago. A handful of spells had ad hoc cost reductions. IIRC, one spell had an annihilation sphere as a material component (ad hoc -50), and another required the caster to lose a limb (ad hoc -25). I don't think there was much details about how it worked, but if someone can check it out before I do, he may add them here.--[[User:Idlem|Idlem]] ([[User talk:Idlem|talk]]) 23:34, 26 July 2013 (UTC)
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