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Exiled Ruler (3.5e Prestige Class)

86 bytes removed, 04:22, 23 May 2013
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'''{{Anchor|Court in Exile}}:''' Though the day you will actually rule is still in the future, you have already begun to gather competent men and women around you to serve in your reestablished court someday. Even now, their presence carries some benefits. At each level you may add one person to your court, either a major or a minor member, as permitted by the above table.
For role-playing purposes, you may decide that your some members of your fledgling court resides reside in a nearby town, or they can while others travel with your party. HoweverYou may interact with them just as you would any other NPCs, with the exception that court members are not regular NPCsnever act in rounds. They cannot become followers, nor do they take any actions in game, other than those implied in their description below.
MINOR:
--Court Mage: You begin to study the intricacies of magic with your trusted mage. You gain either a +1 bonus to your caster level, or you gain Spell Resistance equal to HD + exiled ruler level.
--Master-At-ArmsField Marshal: Choose one weapon or piece With the aid of equipment your field marshal, every battle becomes a chess match, as you seek to receive special care from get all the Master-of-Armspieces in perfect position for victory. This weapon or piece As a free action at the beginning of equipment can no longer be destroyed your turn, you may command one ally to re-position himself by taking a five foot step in any natural or magical meansdirection. You may only have one weapon or piece of equipment under the care of the Master-of-Arms at The ally must be able and willing to make such a timemove. Changing the item under care is a free action, but it takes the Master-The ally's movement does not provoke an attack of-Arms a full day to prepare the new itemopportunity.
--Royal Adviser: Once a day you may call upon the wisdom of your adviser to aid you. This functions the same as a ''[[SRD:Divination|divination]]'' spell, but with no chance of failure.
'''{{Anchor|Kingly Presence}} {{Ex}}:''' Your mere presence on the battlefield inspires courage in your allies. If an ally fails a save that results in him being shaken, he may choose to look at your character at the beginning of re-roll his next turn save attempt as a move an immediate action. Doing so allows the party member one He may only re-roll against whatever effect caused the shaken conditiononce. At level 3, kingly presence grants one re-roll attempt against a shaken or frightened condition. At level 4, kingly presence grants one re-roll against a shaken, frightened, or panicked condition.
'''{{Anchor|Inspirational Battle Speech}} {{Ex}}:''' Once per day, you may move yourself to the top of the Initiative order before an encounter begins (if you are not already at the top). As a standard action on your first turn, you may make an inspirational battle speech to your allies. Anyone who hears your speech gains a +2 bonus to attack rolls, damage rolls, and saves equal to your exiled ruler level; you gain this bonus, as well. This becomes a +3 bonus at level 5. This bonus goes down by 1 each successive round, until it disappears completely. For example a fourth level exiled ruler would grant a +4 2 bonus for the first round of the encounter, a +3 1 bonus for the second round, etc, etcthen be gone for the third round and beyond. A fifth level exiled ruler would grant a +5 3 bonus for the first round, a +4 2 bonus for the second round, etc, etc.
'''{{Anchor|Noble Self-Sacrifice}} {{Ex}}:''' A noble ruler puts the good of his kingdom and his subjects above his own. Once per week, if If a party member suffers an attack that would kill them, you may choose take an immediate action to suffer the attack, instead, provided you are within 10ft. You immediately switch places with the affected party member, then suffer the full affects of the attack, instead. You do not have time to defend yourself, only to save the other person, so you do not get to make any save or AC check against the attack; it automatically succeeds. If using noble self-sacrifice results in your death, you resurrect in 1 hour with no penalties.

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