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Chimera (3.5e Bloodline)

No change in size, 22:33, 12 November 2012
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'''{{Anchor|Dragon Head}}:''' Sprout a dragon head to one side of the lion head, which has a 1d6 bite attack (x3 crit). The dragon head is slightly elongated (giving a 5’ reach). At 10HD pick an elemental type; the dragon head acquires a breath attack in the chosen type. The breath attack can deal 1d4 damage per three HD, in a 20’ cone, once every 1d3 rounds. A successful [[SRD:Saving Throw|Reflex save]] halves the damage. The save [[SRD:DC|DC]] is 10 + 1/3 chimera’s HD + chimera’s [[SRD:Dexterity|Dex]] modifier.
'''{{Anchor|Bat Wings}}:''' Two bat wings emerge on chimera’s upper back (if quadruped may be slightly lower on back). The wings have a fly speed of 50’ with poor maneuverability. The wings have a 1d3 1d2 slam attack (x2 crit), per wing. At 14HD speed improves to 75’, and maneuverability to average.
'''{{Anchor|Serpent Head}}:''' Grow a tail with a serpent head at its tip, which has a 1d4 bite attack (x2 crit), with a reach of 5’. At 18HD, pick an ability score; the serpent head now has the option of injecting poison when grappling an opponent. The poison deals primary and secondary ability damage of 1d4 (in the selected type). This may be done once per day for every Constitution bonus.
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