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[[Summary::The whole exceed the sum of its many parts.“What! You can have more than one head!”]]
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'''{{Anchor|Lion Head}}:''' Your natural head becomes a lion’s head, which has a 1d8 bite attack (19-20/x2 crit). At 6HD can roar, treat as an [[SRD:Intimidate Skill|intimidate]] check but creatures who fail by more than 5 become [[SRD:Frightened|frightened]].
'''{{Anchor|Dragon Head}}:''' Sprout a dragon head to one side of the lion head, which has a 1d6 bite attack (x3 crit). The dragon head is slightly elongated (giving a 5’ reach). At 10HD pick an elemental type; the dragon head acquires a breath attack in the chosen type. The breath attack can deal 1d6 1d4 damage per four three HD, in a 30’ cone, once every 1d4 rounds. A successful [[SRD:Saving Throw|Reflex save]] halves the damage. The save [[SRD:DC|DC]] is 10 + 1/4 3 chimera’s HD + chimera’s [[SRD:ConstitutionDexterity|ConDex]] modifier.
'''{{Anchor|Bat Wings}}:''' Two bat wings emerge on chimera’s upper back (if quadruped may be slightly lower on back). The wings have a fly speed of 50’ with poor maneuverability. The wings have a 1d3 slam attack (x2 crit), this accounts for total damage not per wing. At 14HD speed improves to 75’, and maneuverability to average.