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|author_name=Luigifan18
|date_created=October 16, 2012
|status=In-progressComplete
|editing=Additional powers welcome!
}}
*Arrows fired from the Chaos Bow are infused with the essence of water. They can bypass 3 points of any damage reduction, unless the creature being struck has a special resistance to water. The Chaos Bow's arrows also do extra damage to creatures with a special vulnerability to water (such as fire elementals and vampires), as noted in the creature's description or dealing an extra 10 damage, whichever is greater. However, they do reduced damage to creatures that resist water-based attacks (such as water elementals and plants), as noted in the creature's description or dealing 10 fewer points of damage, whichever is greater (in terms of absolute value). As previously mentioned, the Chaos Bow's arrows do not benefit from its damage reduction penetration against water-resistant creatures (though, based on the kind of arrow being fired, it might still be able to bypass certain kinds of damage reduction).
*Cold resistance 60 (increases to cold resistance 80 if you have 30 or more HD)
*At will, you may summon a [[SRD:Primal Water Elemental|primal water elemental]], as if casting [[Primal Calling (3.5e Epic Spell)|''Primal Calling'']]. The elemental may be summoned or dismissed at will as a standard action, but you may only have the elemental for a total of 30 rounds each day, its hp is not replenished until the next day (unless you heal it manually through ''cure'' spells or similar methods), and it may not be summoned at all for the rest of the day (as if its duration had expired) if it is "killed" or dispelled. (As a summoned creature, the primal water elemental can't truly die.) If the 30-round duration is exceeded, 1 charge is expended for every additional round of the elemental's existence.
*The Chaos Bow has 50 charges, which renew themselves at every new dawn. These charges are used for the Chaos Bow's spell-like abilities. The Chaos Bow's caster level is 40, but you may use your own caster level instead if it is higher. Any spell-like abilities which mimic psionic powers cannot be augmented. Spell-like abilities which mimic maneuvers can be used repeatedly, with no need to refresh, as long as sufficient charges remain; without enough charges, the spell-like ability cannot be used at all. With the Chaos Bow in hand, you can use these abilities:
**[[SRD:Create Water|''Create Water'']]: 1 charge/use