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Chaos Bow (3.5e Equipment)

294 bytes added, 02:01, 26 October 2012
Abilities of the Chaos Bow: Maneuvers
*+2 insight bonus to attack rolls
*Adds 2d8 cold damage to all attacks (physical, ranged, spell, spell-like, etc.)
*Arrows fired from the Chaos Bow are infused with the essence of water. They can bypass 2 3 points of any damage reduction, unless the creature being struck has a special resistance to water. The Chaos Bow's arrows also do extra damage to creatures with a special vulnerability to water (such as fire elementals and vampires), as noted in the creature's description or dealing an extra 10 damage, whichever is greater. However, they do reduced damage to creatures that resist water-based attacks (such as water elementals and plants), as noted in the creature's description or dealing 10 fewer points of damage, whichever is greater(in terms of absolute value). As previously mentioned, the Chaos Bow's arrows do not benefit from its damage reduction penetration against water-resistant creatures (though, based on the kind of arrow being fired, it might still be able to bypass certain kinds of damage reduction).
*Cold resistance 60 (increases to cold resistance 80 if you have 30 or more HD)
*At will, you may summon a primal water elemental, as if casting [[Primal Calling (3.5e Epic Spell)|''Primal Calling'']]. The elemental may be summoned or dismissed at will as a standard action, but you may only have the elemental for a total of 30 rounds each day, its hp is not replenished until the next day (unless you heal it manually through ''cure'' spells or similar methods), and it may not be summoned at all for the rest of the day (as if its duration had expired) if it is "killed" or dispelled. (As a summoned creature, the primal water elemental can't truly die.) If the 30-round duration is exceeded, 1 charge is expended for every additional round of the elemental's existence.
*The Chaos Bow has 50 charges, which renew themselves at every new dawn. These charges are used for the Chaos Bow's spell-like abilities. The Chaos Bow's caster level is 40, but you may use your own caster level instead if it is higher. Any spell-like abilities which mimic psionic powers cannot be augmented. Spell-like abilities which mimic maneuvers can be used repeatedly, with no need to refresh, as long as sufficient charges remain; without enough charges, the spell-like ability cannot be used at all. With the Chaos Bow in hand, you can use these abilities:
**[[SRD:Create Water|''Create Water'']]: 1 charge/use
**[[Publication:Dread Codex/New Spells/Torpor|''Torpor'']]: 1 charge/use
**[[Secret Silver Arrow (3.5e Maneuver)|''Secret Silver Arrow'']]: 4 charges/use
**[[SRD:Fire Shield|''Fire Shield'']]: 4 charges/use (cold shield only)
**[[SRD:Arcane Archer#Rain of Arrows|''Rainstorm'']]: 5 charges/use (This is a supernatural ability, not a spell-like ability. When you use this ability, you fire a single arrow high up into the air, and it falls back down as a downpour lasting 3 rounds. This consumes the arrow. In all respects, it functions like the [[SRD:Arcane Archer|arcane archer's ]] rain of arrows class feature, but also puts out nonmagical fires (as well as magical ones on a successful dispel check) and does everything else that a natural or magical rainstorm could do in 3 rounds.)
**[[SRD:Cone of Cold|''Cone of Cold'']]: 5 charges/use (the Chaos Bow casts ''cone of cold'' as a 5th-level spell)
**''Drown''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>: 6 charges/use
**''Ice Flowers''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>: 6 charges/use
**''Extract Water Elemental''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>: 7 charges/use (cast the Chaos Bow casts ''extract water elemental'' as a 7th-level spell)
**[[Norton's Bone-Freezing Explosion (3.5e Spell)|''Norton's Bone-Freezing Explosion'']]: 7 charges/use
**[[Monsoon (3.5e Spell)|''Monsoon'']]: 8 charges/use
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