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'''{{Anchor|Double Spin}} {{Su}}:''' A casinoid may expend a [[SRD:Standard Actions|standard action]] in order to spin twice during its turn, enabling it to possibly generate more than one payout in one round.
'''{{Anchor|Respin}} {{Su}}:''' Once per 1d4 [[SRD:Round|rounds]], a casinoid may respin one of its reels after its first spin of the dayround. This ability must be used before the payout of the spin (if any) comes into effect.If the casinoid chooses to use a respin, it must stick with the second result even if it is worse or does not result in a payout.
== The Fate Spin {{Anchor|Slot Machine}} ==
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius burst (range Long).
|-
| class="left" | [[#Music Note|Music note]] || class="left" | 1d6/level [[SRD:Fire Effect|fire]] damage in a 20-foot-radius emanation centered on the casinoid.
| class="left" | [[#Clock|Clock]] || class="left" |
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |Creates a ''green slime''<sup>[[Spell Compendium|SpC]]</sup> effect.
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| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Acid Effect|acid]]).
! class="left" | Effect
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| class="left" | [[#Flame|Flame]] || class="left" | Summons a [[SRD:Huge Fire Elemental|huge fire elemental]] under the casinoid's command for 1 minute.
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| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | Summons a huge storm elemental<sup>[[Monster Manual III|MM3]]</sup> under the casinoid's command for 1 minute.
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| class="left" | [[#Slime|Slime]] || class="left" | Summons a [[SRD:Huge Earth Elemental|huge earth elemental]] under the casinoid's command for 1 minute.
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| class="left" | [[#Ice Cube|Ice cube]] || class="left" | Summons a [[SRD:Huge Water Elemental|huge water elemental]] under the casinoid's control for 1 minute.
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| class="left" | [[#Music Note|Music note]] || class="left" | Summons a [[SRD:Huge Air Elemental|huge air elemental]] under the casinoid's control for 1 minute.
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| class="left" | [[#Black Skull|Black skull]] ||class="left" | Summons a small [[Null Elemental (3.5e Monster)|null elemental]] under the casinoid's control for 1 minute.
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| class="left" | [[#Chimera|Chimera]] || class="left" |Imbues an unattended weapon with strong magic and sapience, creating an intelligent +3 [[Animated Weapon (3.5e Template)|animated weapon]]. It returns to being a regular weapon after 1 minute.
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| class="left" | [[#Clock|Clock]] || class="left" |Summons a [[Time Devil (3.5e Monster)|time devil]] under the casinoid's command for 1 minute.
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| class="left" | [[#Pyramid|Pyramid]] (triple) || class="left" |Creates a ''[[SRD:Gate|gate]]'' effect for summoning any non-unique creature of a CR up to the casinoid's [[SRD:Caster Level|caster level]].
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| class="left" | [[#Shield|Shield]] || class="left" |
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| class="left" | [[#Wrench|Wrench]] || class="left" | Summons a [[SRD:Zelekhut|zelekhut]] under the casinoid's command
|+
! colspan="2" | Double [[#Shield|Shield]]
! class="left" | Effect
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| class="left" | [[#Flame|Flame]] || class="left" | Casinoid becomes immune to [[SRD:Fire Effect|fire]].|- | class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | Casinoid becomes immune to [[SRD:Electricity Effect|electricity]].
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| class="left" | [[#Slime|Slime]] || class="left" | Casinoid becomes immune to [[SRD:Acid Effect|acid]].
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| class="left" | [[#Ice Cube|Ice cube]] || class="left" | Casinoid becomes immune to [[SRD:Cold Effect|cold]].
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| class="left" | [[#Music Note|Music note]] || class="left" | Casinoid becomes immune to [[SRD:Sonic Effect|sonic]].
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| class="left" | [[#Black Skull|Black skull]] ||class="left" |
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| class="left" | [[#Chimera|Chimera]] || class="left" |For 1 minute, every creature attacking the casinoid in melee will be affected as if by a ''[[SRD:Baleful Polymorph|baleful polymorph]]'' effect.
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| class="left" | [[#Clock|Clock]] || class="left" |Propels every creature and object within a 10-foot cube 1d4 [[SRD:Round|rounds]] into the future. They will appear in the same spot where they disappeared from after the allotted time.
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| class="left" | [[#Pyramid|Pyramid]] || class="left" |
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| class="left" | [[#Shield|Shield]] (triple) || class="left" | Casinoid is immune to all forms of damage for 1d4 [[SRD:Round|rounds]].
|-
| class="left" | [[#Wrench|Wrench]] || class="left" |
! class="left" | Effect
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| class="left" | [[#Flame|Flame]] || class="left" | Casinoid's [[SRD:Slam|slam]] attacks gain the ''[[SRD:Flaming Burst|flaming burst]]'' quality.
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| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | Casinoid's [[SRD:Slam|slam]] attacks gain the ''[[SRD:Shocking Burst|shocking burst]]'' quality.
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| class="left" | [[#Slime|Slime]] || class="left" | Casinoid's [[SRD:Slam|slam]] attacks gain the ''acidic burst'' quality.
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| class="left" | [[#Ice Cube|Ice cube]] || class="left" | Casinoid's [[SRD:Slam|slam]] attacks gain the icyburst quality.
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| class="left" | [[#Music Note|Music note]] || class="left" | Casinoid's [[SRD:Slam|slam]] attacks gain the sonic burst quality.
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| class="left" | [[#Black Skull|Black skull]] ||class="left" | Casinoid's [[SRD:Slam|slam]] attacks also inflict 1 [[SRD:Negative Level|negative level]].
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| class="left" | [[#Chimera|Chimera]] || class="left" |
| class="left" | [[#Clock|Clock]] || class="left" |
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |Casinoid gains [[SRD:Fast Healing|fast healing]] equal to its [[SRD:Caster Level|caster level]].
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| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains a [[Shield (3.5e Creature Ability)|shield]] with 5 [[SRD:Hit Points|hit points]] per point of [[SRD:Caster Level|caster level]]
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| class="left" | [[#Wrench|Wrench]] (triple) || class="left" |Completely restores the casinoid's [[SRD:Hit Points|hit points]] and removes any negative status effects.
|}