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|author_name=Luigifan18
|date_created=October 16, 2012
|status=NewIn-progress
|editing=Additional powers welcome!
}}
*Adds 2d8 cold damage to all attacks (physical, ranged, spell, spell-like, etc.)
*Arrows fired from the Chaos Bow are infused with the essence of water. They can bypass 2 points of any damage reduction, unless the creature being struck has a special resistance to water. The Chaos Bow's arrows also do extra damage to creatures with a special vulnerability to water (such as fire elementals and vampires), as noted in the creature's description or dealing an extra 10 damage, whichever is greater. However, they do reduced damage to creatures that resist water-based attacks (such as water elementals and plants), as noted in the creature's description or dealing 10 fewer points of damage, whichever is greater. As previously mentioned, the Chaos Bow's arrows do not benefit from its damage reduction penetration against water-resistant creatures (though, based on the kind of arrow being fired, it might still be able to bypass certain kinds of damage reduction).
*Cold resistance 60 (increases to cold resistance 80 if you have 30 or more HD)*At will, you may summon a primal water elemental, as if casting [[Primal Calling (3.5e Epic Spell)|''Primal Calling'"]]. The elemental may be summoned or dismissed at will as a standard action, but you may only have the elemental for a total of 30 rounds each day, its hp is not replenished until the next day (unless you heal it manually through ''cure'' spells or similar methods), and it may not be summoned at all for the rest of the day (as if its duration had expired) if it is "killed" or dispelled. (As a summoned creature, the primal water elemental can't truly die.) If the 30-round duration is exceeded, 1 charge is expended for every additional round of the elemental's existence.
*The Chaos Bow has 50 charges, which renew themselves at every new dawn. These charges are used for the Chaos Bow's spell-like abilities. The Chaos Bow's caster level is 40, but you may use your own caster level instead if it is higher. Any spell-like abilities which mimic psionic powers cannot be augmented. With the Chaos Bow in hand, you can use these abilities:
**[[Publication:Dread Codex/New Spells/Torpor|''Torpor'']]: 1 charge/use**[[SRD:Arcane Archer#Rain of Arrows|''Rainstorm'']]: 2 charges/use (This is a supernatural ability, not a spell-like ability, in which you fire a single arrow high up into the air, and it falls back down as a downpour lasting 1 round.This consumes the arrow. In all respects, it functions like the arcane archer's rain of arrows class feature, but also puts out nonmagical fires (as well as magical ones on a successful dispel check) and does everything else that a natural or magical rainstorm could do in 1 round.)**[[SRD:Fire Shield|''Fire Shield'']]: 4 charges/use (cold shield only)
**[[SRD:Cone of Cold|''Cone of Cold'']]: 5 charges/use (the Chaos Bow casts ''cone of cold'' as a 5th-level spell)
**''Drown'': 6 charges/use
**''Extract Water Elemental'': 6 charges/use
**''Obedient Avalanche'': 9 charges/use
**''Tsunami'': 9 charges/use
**If you have a [[Heart of Water (3.5e Equipment)|''heart of water'']], you may exchange charges between the Chaos Bow and ''heart of water'' on a one-to-one basis. Transferring charges requires you to be holding the Chaos Bow (you can hold it one-handed for this purpose), and you must be attuned to the ''heart of water'' and have it in your hand or in an easily-accessible spot on your person (such as in a small pouch built into or attached directly to your robes). The act of transferring the charges (regardless of the amount transferred) is a standard action that does not provoke attacks of opportunity.
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