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|reason=Context matters, and this works best as a patch for classically feat-poor D&D. It's lost some shine ever since Pathfinder's feat system came out, but for what it is, this is a good thing. I can't fault it for that. Whenever I have a need to throw more feats in there but make it not quite free, this does the job well.
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Why do you want to make it not quite free? So the person who dumps INT feels sad that they don't get any skills whatsoever? Making things have a price increases depth only when you could conceivably choose not to pay it. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 01:48, 16 October 2012 (UTC) Well, there's also the flaw option, where you certainly will get your full allotment, but each one gives you a flavorful penalty that can be used for some silly roleplaying, but that's not really a price so much as an opportunity. --[[User:Foxwarrior|Foxwarrior]] ([[User talk:Foxwarrior|talk]]) 01:51, 16 October 2012 (UTC)
{{Rating |rater=Ghostwheel
|rating=oppose