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Ian Jackdaw's Ghost (3.5e NPC)

No change in size, 06:39, 2 September 2012
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{{Author
|author_name=Ganteka Future
|date_created=1 December 2009
|status=Updated for v7.0
}}
 
<onlyinclude>{{Stat Block 2
|summary=An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.
''Malevolence ([[SRD:Special Abilities Overview#Supernatural|Su]]):'' Once per [[SRD:Round|round]], an ethereal ghost can merge its body with a creature on the [[SRD:Material Plane|Material Plane]]. This ability is similar to a ''[[SRD:Magic Jar|magic jar]]'' spell ([[SRD:Caster Level|caster level]] 10th or the ghost’s [[SRD:Hit Dice|Hit Dice]], whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. The target can resist the attack with a successful [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 15 + ghost’s [[SRD:Charisma|Cha]] modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
 
{{Author
|author_name=Ganteka Future
|date_created=1 December 2009
|status=Updated for v7.0
}}
<!--Elite Array+Boosts at 4th, 8th to Wisdom, +4 Charisma for Ghost: 13, 14, 12, 10, 17, 8. Feats: Human:Improved Initiative 1st: Bane Attack Focus 3rd: Bane Attack Focus 6th: Bind Possession. Skills: 11 Max ranks. 55 Points.+* for Hide, Listen, Search, Spot for Ghost. HP=6+7+6+7+6+7+6+7 Con(—)=52.-->

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