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Ian Jackdaw's Ghost (3.5e NPC)

261 bytes removed, 17:26, 25 January 2011
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<onlyinclude>{{Stat Block 2
|summary=An unkempt traveling supernatural warrior and exorcist who'll do anything for the right bit of coin.
|name=Ian Jackdaw
|san9=Rejuvenation ([[SRD:Special Abilities Overview#Supernatural|Su]])
|sad9=In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s [[SRD:Hit Dice|HD]]) against [[SRD:DC|DC]] 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.
}}<noinclude/onlyinclude
'''[[SRD:Attack (Creature Statistic)|Attack:]]''' Ian Jackdaw's ghost retains all his attacks, although those relying on physical contact do not affect creatures that are not ethereal.
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{{3.5e NPCs Breadcrumb}} &rarr; [[3.5e CR 8 NPCs|CR 10]]<br/>{{3.5e NPCs Breadcrumb}} &rarr; [[3.5e ECL 8 NPCs|ECL 10]]
[[Category:3.5e]]
[[Category:User]]
[[Category:NPC]]
[[Category:CR10]]
[[Category:ECL10]]
[[Category:Undead Type]]
[[Category:Incorporeal Subtype]]
[[Category:Chaotic Alignment]]
[[Category:Neutral (Good-Evil) Alignment]]
</noinclude>
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