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Narges va shabnam jan beasir ali bood va khely jaleb va hayajan angiz barnama ro tahiye karde boodid====[[Tome of Prowess (3. ba arezoy movafaghiat baray Radio College Park5e Sourcebook)/Intimidation#Snap Out Of It|Snap Out Of It]]====Intimidation is a skill all about making people afraid of you, and that fear can be used to break people free from the grip of inaction. Maybe you threaten them, maybe you just glare, the simple fact is that you can shake your friends (or your "friends", in some cases) free of [Fear] effects and the stun condition. You may only affect these conditions if their remaining duration is less than 1 hour.</onlyinclude> You cannot affect yourself with this ability, however, as those conditions detract from your ability to rouse the necessary scariness. To shock someone free, you make an intimidation check as a standard action. The DC is the effect’s save DC + the effect’s level (in the case of spells like Fear) or 10 + the effect user’s character level + the effect user’s Chr modifier (in the case of supernatural abilities without an effect level, or an intimidation ability used against you). If you succeed on the check, you suppress the ability as indicated in the check result table below, affecting up to 1 target per 2 ranks in intimidation. Only make one roll for the round, and compare that roll to the DCs for each effect to see which are suppressed and which are not. '''Base DC:''' Effect Save DC + Effect level, or 10 + User’s Character Level + Cha mod<br>'''Check Result:'''*DC+10 and above: You suppress the effect for four rounds without additional checks or actions, at the end of which it is dispelled on your targets. Anyone freed from an effect with this ability is considered to have made a save against it. This probably annoys whoever placed the effect on them in the first place since they must reuse the ability, recast the spell, or otherwise restart its effects.*DC+5 to DC+9: You suppress the effect in your targets for this round, and may continue suppressing it for up to two additional rounds without an additional check. You must spend a swift action in the additional rounds to keep the effects suppressed however. At the end of that time the effects return if their duration has not expired, though you may make a new check as a standard action to suppress them again.*DC+0 to DC+4: You suppress the effect in your targets for this round. Next round the effects return if their duration has not expired, though you may make a new check as a standard action to suppress them again*DC-1 to DC-5: You fail to affect the ability this round, but may try again next round if you like.*DC-6 and below: Too much fear isn’t helpful. After accidentally talking them deeper into their condition, you become unable to affect this instance of the ability at all. Any further retries are futile, and you should really find something else to do with your actions next round.<onlyinclude>
Undo revision 161183 by 95.65.46.71 (talk)
It's easy to project an air of confidence and menace when you know what you're doing. You can get multiple creatures to run from you instead of fighting.</onlyinclude> When you use the [[#Shake Resolve|Shake Resolve]] ability you may target all individuals in your threatened area. For the purposes of this ability, your threatened area is considered to reach an additional 5 feet for every 2 ranks in intimidation above 6 you possess. You may exclude any targets within this area that you like from the effect. You must have line of sight to a target to affect them. No matter how many targets you attempt to affect with this ability, you only make one check. That result is then compared to the DCs for each target. This ability otherwise functions like the [[#Shake Resolve|Shake Resolve]] ability.<onlyinclude>
===Rank 8 Uses===